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							58 lines
						
					
					
						
							1.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] → [page:PolyhedronGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">A class for generating an icosahedron geometry.</p>
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										<iframe id="scene" src="scenes/geometry-browser.html#IcosahedronGeometry"></iframe>
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										<script>
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										// iOS iframe auto-resize workaround
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										if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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											const scene = document.getElementById( 'scene' );
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											scene.style.width = getComputedStyle( scene ).width;
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											scene.style.height = getComputedStyle( scene ).height;
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											scene.setAttribute( 'scrolling', 'no' );
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										}
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										</script>
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										<h2>Constructor</h2>
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										<h3>[name]([param:Float radius], [param:Integer detail])</h3>
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										<p>
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										radius — Default is 1. <br />
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										detail — Default is 0.  Setting this to a value greater than 0 adds more vertices making it no longer an icosahedron.  When detail is greater than 1, it's effectively a sphere.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:PolyhedronGeometry] class for common properties.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:PolyhedronGeometry] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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