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							75 lines
						
					
					
						
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							75 lines
						
					
					
						
							2.3 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">
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											[name] is a simple shape of Euclidean geometry.
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											It is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius.
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											It is built counter-clockwise from a start angle and a given central angle.
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											It can also be used to create regular polygons, where the number of segments determines the number of sides.
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										</p>
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										<iframe id="scene" src="scenes/geometry-browser.html#CircleGeometry"></iframe>
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										<script>
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										// iOS iframe auto-resize workaround
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										if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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											const scene = document.getElementById( 'scene' );
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											scene.style.width = getComputedStyle( scene ).width;
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											scene.style.height = getComputedStyle( scene ).height;
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											scene.setAttribute( 'scrolling', 'no' );
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										}
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										</script>
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										<h2>Code Example</h2>
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										<code>
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										const geometry = new THREE.CircleGeometry( 5, 32 );
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										const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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										const circle = new THREE.Mesh( geometry, material );
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										scene.add( circle );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]([param:Float radius], [param:Integer segments], [param:Float thetaStart], [param:Float thetaLength])</h3>
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										<p>
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										radius — Radius of the circle, default = 1.<br />
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										segments — Number of segments (triangles), minimum = 3, default = 8.<br />
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										thetaStart — Start angle for first segment, default = 0 (three o'clock position).<br />
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										thetaLength — The central angle, often called theta, of the circular sector. The default is 2*Pi, which makes for a complete circle.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:BufferGeometry] class for common properties.</p>
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										<h3>[property:Object parameters]</h3>
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										<p>
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										An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:BufferGeometry] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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