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							104 lines
						
					
					
						
							3.0 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Curve] → [page:CurvePath] → [page:Path] →
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										<h1>[name]</h1>
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										<p class="desc">
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										Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
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										[page:ShapeGeometry], to get points, or to get triangulated faces.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const heartShape = new THREE.Shape();
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										heartShape.moveTo( 25, 25 );
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										heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
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										heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 );
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										heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 );
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										heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
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										heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
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										heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
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										const extrudeSettings = { depth: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
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										const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
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										const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
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										</code>
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										<h2>Examples</h2>
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										<p>
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										[example:webgl_geometry_shapes geometry / shapes ]<br/>
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										[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
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										[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array points] )</h3>
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										<p>
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										points -- (optional) array of [page:Vector2 Vector2s].<br /><br />
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										Creates a Shape from the points. The first point defines the offset, then successive points
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										are added to the [page:CurvePath.curves curves] array as [page:LineCurve LineCurves].<br /><br />
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										If no points are specified, an empty shape is created and the [page:.currentPoint] is set to
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										the origin.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Path] class for common properties.</p>
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										<h3>[property:String uuid]</h3>
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										<p>
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										[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
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										</p>
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										<h3>[property:Array holes]</h3>
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										<p>An array of [page:Path paths] that define the holes in the shape.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Path] class for common methods.</p>
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										<h3>[method:Array extractPoints]( [param:Integer divisions] )</h3>
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										<p>
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										divisions -- The fineness of the result.<br /><br />
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										Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
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										<code>
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								{
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									shape
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									holes
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								}
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										</code>
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										where shape and holes are arrays of [page:Vector2 Vector2s].
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										</p>
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										<h3>[method:Array getPointsHoles]( [param:Integer divisions] )</h3>
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										<p>
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										divisions -- The fineness of the result.<br /><br />
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										Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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