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							54 lines
						
					
					
						
							1.5 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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										A class containing utility functions for shapes.<br /><br />
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										Note that these are all linear functions so it is necessary to calculate separately for
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										x, y (and z, w if present) components of a vector.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:Number area]( contour )</h3>
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										<p>
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										contour -- 2D polygon. An array of THREE.Vector2()<br /><br />
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										Calculate area of a ( 2D ) contour polygon.
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										<h3>[method:Boolean isClockWise]( pts )</h3>
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										<p>
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										pts -- points defining a 2D polygon<br /><br />
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										Note that this is a linear function so it is necessary to calculate separately for
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										x, y components of a polygon.<br /><br />
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										Used internally by [page:Path Path],
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										[page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry].
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										</p>
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										<h3>[method:Array triangulateShape]( contour, holes )</h3>
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										<p>
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										contour -- 2D polygon. An array of [page:Vector2].<br />
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										holes -- An array that holds arrays of [page:Vector2]s. Each array represents a single hole definition.<br /><br />
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										Used internally by [page:ExtrudeGeometry ExtrudeGeometry] and [page:ShapeGeometry ShapeGeometry] to calculate faces in shapes with holes.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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