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							118 lines
						
					
					
						
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							118 lines
						
					
					
						
							3.8 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">
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											The AnimationMixer is a player for animations on a particular object in the scene. When
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											multiple objects in the scene are animated independently, one AnimationMixer may be used for
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											each object.<br /><br />
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											For an overview of the different elements of the three.js animation system see the
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											"Animation System" article in the "Next Steps" section of the manual.
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Object3D rootObject] )</h3>
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										<p>
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											[page:Object3D rootObject] - the object whose animations shall be played by this mixer.<br />
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Number time]</h3>
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										<p>
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											The global mixer time (in seconds; starting with `0` on the mixer's creation).
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										</p>
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										<h3>[property:Number timeScale]</h3>
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										<p>
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											A scaling factor for the global [page:.time mixer time].<br /><br />
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											Note: Setting the mixer's timeScale to `0` and later back to `1` is a possibility to pause/unpause
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											all actions that are controlled by this mixer.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:AnimationAction clipAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
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										<p>
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											Returns an [page:AnimationAction] for the passed clip, optionally using a root object different
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											from the mixer's default root. The first parameter can be either an [page:AnimationClip] object
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											or the name of an AnimationClip.<br /><br />
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											If an action fitting the clip and root parameters doesn't yet exist, it will be created by
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											this method. Calling this method several times with the same clip and root parameters always
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											returns the same clip instance.
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										</p>
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										<h3>[method:AnimationAction existingAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
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										<p>
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											Returns an existing [page:AnimationAction] for the passed clip, optionally using a root object
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											different from the mixer's default root.<br /><br />
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											The first parameter can be either an [page:AnimationClip] object or the name of an AnimationClip.
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										</p>
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										<h3>[method:Object3D getRoot]()</h3>
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										<p>
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											Returns this mixer's root object.
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										</p>
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										<h3>[method:this stopAllAction]()</h3>
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										<p>
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											Deactivates all previously scheduled actions on this mixer.
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										</p>
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										<h3>[method:this update]([param:Number deltaTimeInSeconds]) </h3>
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										<p>
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											Advances the global mixer time and updates the animation.<br /><br />
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											This is usually done in the render loop, passing [page:Clock.getDelta clock.getDelta] scaled by the mixer's [page:.timeScale timeScale].
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										</p>
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										<h3>[method:this setTime]([param:Number timeInSeconds]) </h3>
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										<p>
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											Sets the global mixer to a specific time and updates the animation accordingly.<br /><br />
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											This is useful when you need to jump to an exact time in an animation. The input parameter will be scaled by the mixer's [page:.timeScale timeScale].
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										</p>
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										<h3>[method:undefined uncacheClip]([param:AnimationClip clip])</h3>
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										<p>
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											Deallocates all memory resources for a clip. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
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										</p>
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										<h3>[method:undefined uncacheRoot]([param:Object3D root]) </h3>
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										<p>
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											Deallocates all memory resources for a root object. Before using this method make sure to call [page:AnimationAction.stop]() for all related actions.
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										</p>
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										<h3>[method:undefined uncacheAction]([param:AnimationClip clip], [param:Object3D optionalRoot])</h3>
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										<p>
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											Deallocates all memory resources for an action. Before using this method make sure to call [page:AnimationAction.stop]() to deactivate the action.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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