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							206 lines
						
					
					
						
							5.2 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							206 lines
						
					
					
						
							5.2 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Scenegraph - Sun Earth</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								        color: white;
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								        font-family: monospace;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    #ui {
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								        position: absolute;
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								        right: 1em;
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								        top: 1em;
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								        background: rgba(64, 64, 64, 0.8);
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								        padding: .5em;
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								    }
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								    #ui .axisgrid {
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								        display: flex;
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								        align-items: center;
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								    }
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								    #ui .axisgrid:nth-child(odd) {
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								      background: rgba(72, 72, 72, 0.8);
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								    }
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								    #ui .label {
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								        width: 8em;
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								        overflow: hidden;
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								        text-overflow: ellipsis;
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								    }
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								    #ui .checkbox {
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								        display: flex;
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								        align-items: center;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								    <div id="ui"></div>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const gui = new GUI();
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								  const fov = 40;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 1000;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(0, 50, 0);
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								  camera.up.set(0, 0, 1);
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								  camera.lookAt(0, 0, 0);
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								  const scene = new THREE.Scene();
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 3;
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								    const light = new THREE.PointLight(color, intensity);
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								    scene.add(light);
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								  }
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								  const objects = [];
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								  const radius = 1;
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								  const widthSegments = 6;
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								  const heightSegments = 6;
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								  const sphereGeometry = new THREE.SphereGeometry(
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								      radius, widthSegments, heightSegments);
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								  const solarSystem = new THREE.Object3D();
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								  scene.add(solarSystem);
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								  objects.push(solarSystem);
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								  const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
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								  const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
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								  sunMesh.scale.set(5, 5, 5);
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								  solarSystem.add(sunMesh);
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								  objects.push(sunMesh);
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								  const earthOrbit = new THREE.Object3D();
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								  earthOrbit.position.x = 10;
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								  solarSystem.add(earthOrbit);
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								  objects.push(earthOrbit);
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								  const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
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								  const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
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								  earthOrbit.add(earthMesh);
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								  objects.push(earthMesh);
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								  const moonOrbit = new THREE.Object3D();
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								  moonOrbit.position.x = 2;
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								  earthOrbit.add(moonOrbit);
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								  const moonMaterial = new THREE.MeshPhongMaterial({color: 0x888888, emissive: 0x222222});
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								  const moonMesh = new THREE.Mesh(sphereGeometry, moonMaterial);
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								  moonMesh.scale.set(.5, .5, .5);
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								  moonOrbit.add(moonMesh);
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								  objects.push(moonMesh);
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								  // Turns both axes and grid visible on/off
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								  // GUI requires a property that returns a bool
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								  // to decide to make a checkbox so we make a setter
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								  // can getter for `visible` which we can tell GUI
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								  // to look at.
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								  class AxisGridHelper {
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								    constructor(node, units = 10) {
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								      const axes = new THREE.AxesHelper();
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								      axes.material.depthTest = false;
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								      axes.renderOrder = 2;  // after the grid
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								      node.add(axes);
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								      const grid = new THREE.GridHelper(units, units);
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								      grid.material.depthTest = false;
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								      grid.renderOrder = 1;
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								      node.add(grid);
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								      this.grid = grid;
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								      this.axes = axes;
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								      this.visible = false;
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								    }
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								    get visible() {
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								      return this._visible;
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								    }
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								    set visible(v) {
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								      this._visible = v;
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								      this.grid.visible = v;
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								      this.axes.visible = v;
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								    }
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								  }
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								  function makeAxisGrid(node, label, units) {
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								    const helper = new AxisGridHelper(node, units);
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								    gui.add(helper, 'visible').name(label);
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								  }
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								  makeAxisGrid(solarSystem, 'solarSystem', 26);
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								  makeAxisGrid(sunMesh, 'sunMesh');
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								  makeAxisGrid(earthOrbit, 'earthOrbit');
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								  makeAxisGrid(earthMesh, 'earthMesh');
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								  makeAxisGrid(moonOrbit, 'moonOrbit');
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								  makeAxisGrid(moonMesh, 'moonMesh');
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    objects.forEach((obj) => {
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								      obj.rotation.y = time;
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								    });
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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