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							175 lines
						
					
					
						
							4.8 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Lights - Directional w/Helper</title>
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								    <style>
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								    html, body {
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								        margin: 0;
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								        height: 100%;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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								import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 45;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 100;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(0, 10, 20);
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								  const controls = new OrbitControls(camera, canvas);
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								  controls.target.set(0, 5, 0);
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								  controls.update();
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								  const scene = new THREE.Scene();
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								  scene.background = new THREE.Color('black');
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								  {
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								    const planeSize = 40;
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								    const loader = new THREE.TextureLoader();
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								    const texture = loader.load('resources/images/checker.png');
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								    texture.wrapS = THREE.RepeatWrapping;
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								    texture.wrapT = THREE.RepeatWrapping;
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								    texture.magFilter = THREE.NearestFilter;
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								    const repeats = planeSize / 2;
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								    texture.repeat.set(repeats, repeats);
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								    const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
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								    const planeMat = new THREE.MeshPhongMaterial({
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								      map: texture,
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								      side: THREE.DoubleSide,
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								    });
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								    const mesh = new THREE.Mesh(planeGeo, planeMat);
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								    mesh.rotation.x = Math.PI * -.5;
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								    scene.add(mesh);
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								  }
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								  {
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								    const cubeSize = 4;
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								    const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize);
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								    const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'});
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								    const mesh = new THREE.Mesh(cubeGeo, cubeMat);
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								    mesh.position.set(cubeSize + 1, cubeSize / 2, 0);
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								    scene.add(mesh);
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								  }
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								  {
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								    const sphereRadius = 3;
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								    const sphereWidthDivisions = 32;
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								    const sphereHeightDivisions = 16;
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								    const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions);
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								    const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'});
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								    const mesh = new THREE.Mesh(sphereGeo, sphereMat);
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								    mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0);
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								    scene.add(mesh);
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								  }
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								  class ColorGUIHelper {
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								    constructor(object, prop) {
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								      this.object = object;
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								      this.prop = prop;
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								    }
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								    get value() {
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								      return `#${this.object[this.prop].getHexString()}`;
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								    }
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								    set value(hexString) {
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								      this.object[this.prop].set(hexString);
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								    }
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								  }
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								  function makeXYZGUI(gui, vector3, name, onChangeFn) {
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								    const folder = gui.addFolder(name);
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								    folder.add(vector3, 'x', -10, 10).onChange(onChangeFn);
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								    folder.add(vector3, 'y', 0, 10).onChange(onChangeFn);
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								    folder.add(vector3, 'z', -10, 10).onChange(onChangeFn);
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								    folder.open();
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								  }
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(0, 10, 0);
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								    light.target.position.set(-5, 0, 0);
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								    scene.add(light);
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								    scene.add(light.target);
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								    const helper = new THREE.DirectionalLightHelper(light);
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								    scene.add(helper);
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								    function updateLight() {
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								      light.target.updateMatrixWorld();
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								      helper.update();
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								    }
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								    updateLight();
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								    const gui = new GUI();
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								    gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color');
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								    gui.add(light, 'intensity', 0, 2, 0.01);
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								    makeXYZGUI(gui, light.position, 'position', updateLight);
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								    makeXYZGUI(gui, light.target.position, 'target', updateLight);
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								  }
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render() {
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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