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							158 lines
						
					
					
						
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							158 lines
						
					
					
						
							3.6 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Custom Geometry - Cube - face normals</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 100;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 5;
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								  const scene = new THREE.Scene();
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(-1, 2, 4);
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								    scene.add(light);
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								  }
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								  const geometry = new THREE.Geometry();
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								  geometry.vertices.push(
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								    new THREE.Vector3(-1, -1,  1),  // 0
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								    new THREE.Vector3( 1, -1,  1),  // 1
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								    new THREE.Vector3(-1,  1,  1),  // 2
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								    new THREE.Vector3( 1,  1,  1),  // 3
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								    new THREE.Vector3(-1, -1, -1),  // 4
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								    new THREE.Vector3( 1, -1, -1),  // 5
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								    new THREE.Vector3(-1,  1, -1),  // 6
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								    new THREE.Vector3( 1,  1, -1),  // 7
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								  );
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								  /*
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								       6----7
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								      /|   /|
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								     2----3 |
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								     | |  | |
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								     | 4--|-5
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								     |/   |/
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								     0----1
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								  */
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								  geometry.faces.push(
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								     // front
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								     new THREE.Face3(0, 3, 2),
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								     new THREE.Face3(0, 1, 3),
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								     // right
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								     new THREE.Face3(1, 7, 3),
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								     new THREE.Face3(1, 5, 7),
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								     // back
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								     new THREE.Face3(5, 6, 7),
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								     new THREE.Face3(5, 4, 6),
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								     // left
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								     new THREE.Face3(4, 2, 6),
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								     new THREE.Face3(4, 0, 2),
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								     // top
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								     new THREE.Face3(2, 7, 6),
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								     new THREE.Face3(2, 3, 7),
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								     // bottom
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								     new THREE.Face3(4, 1, 0),
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								     new THREE.Face3(4, 5, 1),
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								  );
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								  geometry.computeFaceNormals();
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								  function makeInstance(geometry, color, x) {
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								    const material = new THREE.MeshPhongMaterial({color});
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								    const cube = new THREE.Mesh(geometry, material);
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								    scene.add(cube);
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								    cube.position.x = x;
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								    return cube;
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								  }
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								  const cubes = [
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								    makeInstance(geometry, 0x44FF44,  0),
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								    makeInstance(geometry, 0x4444FF, -4),
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								    makeInstance(geometry, 0xFF4444,  4),
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								  ];
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    cubes.forEach((cube, ndx) => {
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								      const speed = 1 + ndx * .1;
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								      const rot = time * speed;
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								      cube.rotation.x = rot;
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								      cube.rotation.y = rot;
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								    });
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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