You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							235 lines
						
					
					
						
							12 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							235 lines
						
					
					
						
							12 KiB
						
					
					
				
								<!DOCTYPE html><html lang="en"><head>
							 | 
						|
								    <meta charset="utf-8">
							 | 
						|
								    <title>Rendering on Demand</title>
							 | 
						|
								    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
							 | 
						|
								    <meta name="twitter:card" content="summary_large_image">
							 | 
						|
								    <meta name="twitter:site" content="@threejs">
							 | 
						|
								    <meta name="twitter:title" content="Three.js – Rendering on Demand">
							 | 
						|
								    <meta property="og:image" content="https://threejs.org/files/share.png">
							 | 
						|
								    <link rel="shortcut icon" href="/files/favicon_white.ico" media="(prefers-color-scheme: dark)">
							 | 
						|
								    <link rel="shortcut icon" href="/files/favicon.ico" media="(prefers-color-scheme: light)">
							 | 
						|
								
							 | 
						|
								    <link rel="stylesheet" href="/manual/resources/lesson.css">
							 | 
						|
								    <link rel="stylesheet" href="/manual/resources/lang.css">
							 | 
						|
								<!-- Import maps polyfill -->
							 | 
						|
								<!-- Remove this when import maps will be widely supported -->
							 | 
						|
								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
							 | 
						|
								
							 | 
						|
								<script type="importmap">
							 | 
						|
								{
							 | 
						|
								  "imports": {
							 | 
						|
								    "three": "../../build/three.module.js"
							 | 
						|
								  }
							 | 
						|
								}
							 | 
						|
								</script>
							 | 
						|
								  </head>
							 | 
						|
								  <body>
							 | 
						|
								    <div class="container">
							 | 
						|
								      <div class="lesson-title">
							 | 
						|
								        <h1>Rendering on Demand</h1>
							 | 
						|
								      </div>
							 | 
						|
								      <div class="lesson">
							 | 
						|
								        <div class="lesson-main">
							 | 
						|
								          <p>The topic might be obvious to many people but just in case ... most Three.js
							 | 
						|
								examples render continuously. In other words they setup a
							 | 
						|
								<code class="notranslate" translate="no">requestAnimationFrame</code> loop or "<em>rAF loop</em>" something like this</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">function render() {
							 | 
						|
								  ...
							 | 
						|
								  requestAnimationFrame(render);
							 | 
						|
								}
							 | 
						|
								requestAnimationFrame(render);
							 | 
						|
								</pre>
							 | 
						|
								<p>For something that animates this makes sense but what about for something that
							 | 
						|
								does not animate? In that case rendering continuously is a waste of the devices
							 | 
						|
								power and if the user is on portable device it wastes the user's battery. </p>
							 | 
						|
								<p>The most obvious way to solve this is to render once at the start and then
							 | 
						|
								render only when something changes. Changes include textures or models finally
							 | 
						|
								loading, data arriving from some external source, the user adjusting a setting
							 | 
						|
								or the camera or giving other relevant input.</p>
							 | 
						|
								<p>Let's take an example from <a href="responsive.html">the article on responsiveness</a>
							 | 
						|
								and modify it to render on demand.</p>
							 | 
						|
								<p>First we'll add in the <a href="/docs/#examples/controls/OrbitControls"><code class="notranslate" translate="no">OrbitControls</code></a> so there is something that could change
							 | 
						|
								that we can render in response to.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
							 | 
						|
								+import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
							 | 
						|
								</pre>
							 | 
						|
								<p>and set them up</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const fov = 75;
							 | 
						|
								const aspect = 2;  // the canvas default
							 | 
						|
								const near = 0.1;
							 | 
						|
								const far = 5;
							 | 
						|
								const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
							 | 
						|
								camera.position.z = 2;
							 | 
						|
								
							 | 
						|
								+const controls = new OrbitControls(camera, canvas);
							 | 
						|
								+controls.target.set(0, 0, 0);
							 | 
						|
								+controls.update();
							 | 
						|
								</pre>
							 | 
						|
								<p>Since we won't be animating the cubes anymore we no longer need to keep track of them</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">-const cubes = [
							 | 
						|
								-  makeInstance(geometry, 0x44aa88,  0),
							 | 
						|
								-  makeInstance(geometry, 0x8844aa, -2),
							 | 
						|
								-  makeInstance(geometry, 0xaa8844,  2),
							 | 
						|
								-];
							 | 
						|
								+makeInstance(geometry, 0x44aa88,  0);
							 | 
						|
								+makeInstance(geometry, 0x8844aa, -2);
							 | 
						|
								+makeInstance(geometry, 0xaa8844,  2);
							 | 
						|
								</pre>
							 | 
						|
								<p>We can remove the code to animate the cubes and the calls to <code class="notranslate" translate="no">requestAnimationFrame</code></p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">-function render(time) {
							 | 
						|
								-  time *= 0.001;
							 | 
						|
								+function render() {
							 | 
						|
								
							 | 
						|
								  if (resizeRendererToDisplaySize(renderer)) {
							 | 
						|
								    const canvas = renderer.domElement;
							 | 
						|
								    camera.aspect = canvas.clientWidth / canvas.clientHeight;
							 | 
						|
								    camera.updateProjectionMatrix();
							 | 
						|
								  }
							 | 
						|
								
							 | 
						|
								-  cubes.forEach((cube, ndx) => {
							 | 
						|
								-    const speed = 1 + ndx * .1;
							 | 
						|
								-    const rot = time * speed;
							 | 
						|
								-    cube.rotation.x = rot;
							 | 
						|
								-    cube.rotation.y = rot;
							 | 
						|
								-  });
							 | 
						|
								
							 | 
						|
								  renderer.render(scene, camera);
							 | 
						|
								
							 | 
						|
								-  requestAnimationFrame(render);
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								-requestAnimationFrame(render);
							 | 
						|
								</pre>
							 | 
						|
								<p>then we need to render once</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">render();
							 | 
						|
								</pre>
							 | 
						|
								<p>We need to render anytime the <a href="/docs/#examples/controls/OrbitControls"><code class="notranslate" translate="no">OrbitControls</code></a> change the camera settings.
							 | 
						|
								Fortunately the <a href="/docs/#examples/controls/OrbitControls"><code class="notranslate" translate="no">OrbitControls</code></a> dispatch a <code class="notranslate" translate="no">change</code> event anytime something
							 | 
						|
								changes.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">controls.addEventListener('change', render);
							 | 
						|
								</pre>
							 | 
						|
								<p>We also need to handle the case where the user resizes the window. That was
							 | 
						|
								handled automatically before since we were rendering continuously but now what
							 | 
						|
								we are not we need to render when the window changes size.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">window.addEventListener('resize', render);
							 | 
						|
								</pre>
							 | 
						|
								<p>And with that we get something that renders on demand.</p>
							 | 
						|
								<p></p><div translate="no" class="threejs_example_container notranslate">
							 | 
						|
								  <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/render-on-demand.html"></iframe></div>
							 | 
						|
								  <a class="threejs_center" href="/manual/examples/render-on-demand.html" target="_blank">click here to open in a separate window</a>
							 | 
						|
								</div>
							 | 
						|
								
							 | 
						|
								<p></p>
							 | 
						|
								<p>The <a href="/docs/#examples/controls/OrbitControls"><code class="notranslate" translate="no">OrbitControls</code></a> have options to add a kind of inertia to make them feel less
							 | 
						|
								stiff. We can enable this by setting the <code class="notranslate" translate="no">enableDamping</code> property to true.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">controls.enableDamping = true;
							 | 
						|
								</pre>
							 | 
						|
								<p>With <code class="notranslate" translate="no">enableDamping</code> on we need to call <code class="notranslate" translate="no">controls.update</code> in our render function
							 | 
						|
								so that the <a href="/docs/#examples/controls/OrbitControls"><code class="notranslate" translate="no">OrbitControls</code></a> can continue to give us new camera settings as they
							 | 
						|
								smooth out the movement. But, that means we can't call <code class="notranslate" translate="no">render</code> directly from
							 | 
						|
								the <code class="notranslate" translate="no">change</code> event because we'll end up in an infinite loop. The controls will
							 | 
						|
								send us a <code class="notranslate" translate="no">change</code> event and call <code class="notranslate" translate="no">render</code>, <code class="notranslate" translate="no">render</code> will call <code class="notranslate" translate="no">controls.update</code>.
							 | 
						|
								<code class="notranslate" translate="no">controls.update</code> will send another <code class="notranslate" translate="no">change</code> event.</p>
							 | 
						|
								<p>We can fix that by using <code class="notranslate" translate="no">requestAnimationFrame</code> to call <code class="notranslate" translate="no">render</code> but we need to
							 | 
						|
								make sure we only ask for a new frame if one has not already been requested
							 | 
						|
								which we can do by keeping a variable that tracks if we've already requested a frame.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">+let renderRequested = false;
							 | 
						|
								
							 | 
						|
								function render() {
							 | 
						|
								+  renderRequested = false;
							 | 
						|
								
							 | 
						|
								  if (resizeRendererToDisplaySize(renderer)) {
							 | 
						|
								    const canvas = renderer.domElement;
							 | 
						|
								    camera.aspect = canvas.clientWidth / canvas.clientHeight;
							 | 
						|
								    camera.updateProjectionMatrix();
							 | 
						|
								  }
							 | 
						|
								
							 | 
						|
								  renderer.render(scene, camera);
							 | 
						|
								}
							 | 
						|
								render();
							 | 
						|
								
							 | 
						|
								+function requestRenderIfNotRequested() {
							 | 
						|
								+  if (!renderRequested) {
							 | 
						|
								+    renderRequested = true;
							 | 
						|
								+    requestAnimationFrame(render);
							 | 
						|
								+  }
							 | 
						|
								+}
							 | 
						|
								
							 | 
						|
								-controls.addEventListener('change', render);
							 | 
						|
								+controls.addEventListener('change', requestRenderIfNotRequested);
							 | 
						|
								</pre>
							 | 
						|
								<p>We should probably also use <code class="notranslate" translate="no">requestRenderIfNotRequested</code> for resizing as well</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">-window.addEventListener('resize', render);
							 | 
						|
								+window.addEventListener('resize', requestRenderIfNotRequested);
							 | 
						|
								</pre>
							 | 
						|
								<p>It might be hard to see the difference. Try clicking on the example below and
							 | 
						|
								use the arrow keys to move around or dragging to spin. Then try clicking on the
							 | 
						|
								example above and do the same thing and you should be able to tell the
							 | 
						|
								difference. The one above snaps when you press an arrow key or drag, the one
							 | 
						|
								below slides.</p>
							 | 
						|
								<p></p><div translate="no" class="threejs_example_container notranslate">
							 | 
						|
								  <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/render-on-demand-w-damping.html"></iframe></div>
							 | 
						|
								  <a class="threejs_center" href="/manual/examples/render-on-demand-w-damping.html" target="_blank">click here to open in a separate window</a>
							 | 
						|
								</div>
							 | 
						|
								
							 | 
						|
								<p></p>
							 | 
						|
								<p>Let's also add a simple lil-gui GUI and make its changes render on demand.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">import * as THREE from 'three';
							 | 
						|
								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
							 | 
						|
								+import {GUI} from 'three/addons/libs/lil-gui.module.min.js';
							 | 
						|
								</pre>
							 | 
						|
								<p>Let's allow setting the color and x scale of each cube. To be able to set the
							 | 
						|
								color we'll use the <code class="notranslate" translate="no">ColorGUIHelper</code> we created in the <a href="lights.html">article on
							 | 
						|
								lights</a>.</p>
							 | 
						|
								<p>First we need to create a GUI</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">const gui = new GUI();
							 | 
						|
								</pre>
							 | 
						|
								<p>and then for each cube we'll create a folder and add 2 controls, one for
							 | 
						|
								<code class="notranslate" translate="no">material.color</code> and another for <code class="notranslate" translate="no">cube.scale.x</code>.</p>
							 | 
						|
								<pre class="prettyprint showlinemods notranslate lang-js" translate="no">function makeInstance(geometry, color, x) {
							 | 
						|
								  const material = new THREE.MeshPhongMaterial({color});
							 | 
						|
								
							 | 
						|
								  const cube = new THREE.Mesh(geometry, material);
							 | 
						|
								  scene.add(cube);
							 | 
						|
								
							 | 
						|
								  cube.position.x = x;
							 | 
						|
								
							 | 
						|
								+  const folder = gui.addFolder(`Cube${x}`);
							 | 
						|
								+  folder.addColor(new ColorGUIHelper(material, 'color'), 'value')
							 | 
						|
								+      .name('color')
							 | 
						|
								+      .onChange(requestRenderIfNotRequested);
							 | 
						|
								+  folder.add(cube.scale, 'x', .1, 1.5)
							 | 
						|
								+      .name('scale x')
							 | 
						|
								+      .onChange(requestRenderIfNotRequested);
							 | 
						|
								+  folder.open();
							 | 
						|
								
							 | 
						|
								  return cube;
							 | 
						|
								}
							 | 
						|
								</pre>
							 | 
						|
								<p>You can see above lil-gui controls have an <code class="notranslate" translate="no">onChange</code> method that you can pass a
							 | 
						|
								callback to be called when the GUI changes a value. In our case we just need it
							 | 
						|
								to call <code class="notranslate" translate="no">requestRenderIfNotRequested</code>. The call to <code class="notranslate" translate="no">folder.open</code> makes the
							 | 
						|
								folder start expanded.</p>
							 | 
						|
								<p></p><div translate="no" class="threejs_example_container notranslate">
							 | 
						|
								  <div><iframe class="threejs_example notranslate" translate="no" style=" " src="/manual/examples/resources/editor.html?url=/manual/examples/render-on-demand-w-gui.html"></iframe></div>
							 | 
						|
								  <a class="threejs_center" href="/manual/examples/render-on-demand-w-gui.html" target="_blank">click here to open in a separate window</a>
							 | 
						|
								</div>
							 | 
						|
								
							 | 
						|
								<p></p>
							 | 
						|
								<p>I hope this gives some idea of how to make three.js render on demand instead of
							 | 
						|
								continuously. Apps/pages that render three.js on demand are not as common as
							 | 
						|
								most pages using three.js are either games or 3D animated art but examples of
							 | 
						|
								pages that might be better rendering on demand would be say a map viewer, a 3d
							 | 
						|
								editor, a 3d graph generator, a product catalog, etc...</p>
							 | 
						|
								
							 | 
						|
								        </div>
							 | 
						|
								      </div>
							 | 
						|
								    </div>
							 | 
						|
								  
							 | 
						|
								  <script src="/manual/resources/prettify.js"></script>
							 | 
						|
								  <script src="/manual/resources/lesson.js"></script>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								</body></html>
							 |