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							108 lines
						
					
					
						
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							108 lines
						
					
					
						
							3.9 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="ru">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>Библиотеки и плагины ([name])</h1>
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										<p class="desc">
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											Здесь перечислены совместимые библиотеки и плагины, разработанные опенсорсом для three.js . Этот
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											список и связанные с ним пакеты поддерживаются сообществом и не гарантируют
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											их актуальность. Если вы хотите обновить этот список, сделайте PR!
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										</p>
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										<h3>Физика</h3>
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										<ul>
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											<li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
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											<li>[link:https://enable3d.io/ enable3d]</li>
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											<li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
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											<li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
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										</ul>
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										<h3>Постобработка</h3>
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										<p>
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											В дополнение к [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing official three.js postprocessing effects] (оф. эффекты постобработки three.js ],
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											поддержка некоторых дополнительных эффектов и фреймворков доступна через внешние библиотеки.
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										</p>
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										<ul>
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											<li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
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										</ul>
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										<h3>Пересечение и производительность Raycast</h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
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										</ul>
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										<h3>Трассировка лучей</h3>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
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										</ul>
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										<h3>Форматы файлов</h3>
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										<p>
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											В дополнение к [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders official three.js loaders] (оф. three.js загрузчики),
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											поддержка некоторых дополнительных форматов доступна через внешние библиотеки.
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										</p>
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										<ul>
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											<li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
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											<li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
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											<li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
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											<li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
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										</ul>
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										<h3>Геометрия</h3>
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										<ul>
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											<li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
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										</ul>
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										<h3>3D Текст и Расположение (3D Text and Layout)</h3>
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										<ul>
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											<li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
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											<li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
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										</ul>
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										<h3>Системы частиц</h3>
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										<ul>
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											<li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
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										</ul>
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										<h3>Обратная кинематика</h3>
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											<li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
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											<li>[link:https://github.com/lo-th/fullik fullik]</li>
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											<li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
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										</ul>
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										<h3>Игровой искусственный интеллект</h3>
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										<ul>
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											<li>[link:https://mugen87.github.io/yuka/ yuka]</li>
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											<li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
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										</ul>
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										<h3>Обертки и фреймворки</h3>
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										<ul>
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											<li>[link:https://aframe.io/ A-Frame]</li>
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											<li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber]</li>
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											<li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
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											<li>[link:https://threlte.xyz/ Threlte]</li>
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										</ul>
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									</body>
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								</html>
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