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							65 lines
						
					
					
						
							1.9 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							65 lines
						
					
					
						
							1.9 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Mesh] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Creates a simulated lens flare that tracks a light. [name] can only be used when setting the `alpha` context parameter of [page:WebGLRenderer] to `true`.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
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										const textureLoader = new THREE.TextureLoader();
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										const textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
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										const textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
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										const textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
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										const lensflare = new Lensflare();
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										lensflare.addElement( new LensflareElement( textureFlare0, 512, 0 ) );
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										lensflare.addElement( new LensflareElement( textureFlare1, 512, 0 ) );
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										lensflare.addElement( new LensflareElement( textureFlare2, 60, 0.6 ) );
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										light.add( lensflare );
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_lensflares WebGL / lensflares]
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										</p>
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										<h2>Constructor</h2>
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										<h3>LensflareElement( [param:Texture texture], [param:Float size], [param:Float distance], [param:Color color] )</h3>
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										<p>
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										[page:Texture texture] - THREE.Texture to use for the flare. <br />
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										[page:Float size] - (optional) size in pixels <br />
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										[page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
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										[page:Color color] - (optional) the [page:Color] of the lens flare
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Mesh] class for common properties.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/objects/Lensflare.js examples/jsm/objects/Lensflare.js]
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										</p>
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									</body>
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								</html>
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