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							43 lines
						
					
					
						
							1.1 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">[name] can be used to generate a convex hull for a given array of 3D points.
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											The average time complexity for this task is considered to be O(nlog(n)).</p>
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										<h2>Code Example</h2>
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										<code>const geometry = new ConvexGeometry( points );
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										const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>Examples</h2>
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										<p>[example:webgl_geometry_convex geometry / convex ]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array points] )</h3>
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										<p>
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										points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/ConvexGeometry.js examples/jsm/geometries/ConvexGeometry.js]
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										</p>
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									</body>
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								</html>
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