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							64 lines
						
					
					
						
							1.5 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							64 lines
						
					
					
						
							1.5 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="zh">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Light] →
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										<h1>[name]</h1>
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										<p class="desc">
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											环境光会均匀的照亮场景中的所有物体。<br /><br />
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											环境光不能用来投射阴影,因为它没有方向。
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										</p>
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										<h2>代码示例</h2>
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										<code>
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										const light = new THREE.AmbientLight( 0x404040 ); // soft white light
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										scene.add( light );
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										</code>
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										<h2>构造函数</h2>
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										<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
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										<p>
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										[page:Integer color] - (参数可选)颜色的rgb数值。缺省值为 0xffffff。<br />
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										[page:Float intensity] - (参数可选)光照的强度。缺省值为 1。<br /><br />
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										创建一个环境光对象。
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										</p>
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										<h2>属性</h2>
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										<p>
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											公共属性请查看基类 [page:Light Light]。
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										</p>
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										<h3>[property:Boolean castShadow]</h3>
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										<p>
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											这个参数在对象构造的时候就被设置成了 *undefined* 。因为环境光不能投射阴影。
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										</p>
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										<h3>[property:Boolean isAmbientLight]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>方法</h2>
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										<p>
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											公共方法请查看基类[page:Light Light]。
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										</p>
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										<h2>源码</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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