You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							87 lines
						
					
					
						
							2.4 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							87 lines
						
					
					
						
							2.4 KiB
						
					
					
				
								<!DOCTYPE html>
							 | 
						|
								<html lang="ko">
							 | 
						|
									<head>
							 | 
						|
										<meta charset="utf-8" />
							 | 
						|
										<base href="../../../" />
							 | 
						|
										<script src="page.js"></script>
							 | 
						|
										<link type="text/css" rel="stylesheet" href="page.css" />
							 | 
						|
									</head>
							 | 
						|
									<body>
							 | 
						|
										[page:Object3D] →
							 | 
						|
								
							 | 
						|
										<h1>[name]</h1>
							 | 
						|
								
							 | 
						|
										<p class="desc">[page:WebGLCubeRenderTarget]에 렌더링되는 6개의 카메라를 생성합니다.</p>
							 | 
						|
								
							 | 
						|
										<h2>코드 예제</h2>
							 | 
						|
								
							 | 
						|
										<code>
							 | 
						|
										// Create cube render target
							 | 
						|
										const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
							 | 
						|
								
							 | 
						|
										// Create cube camera
							 | 
						|
										const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
							 | 
						|
										scene.add( cubeCamera );
							 | 
						|
								
							 | 
						|
										// Create car
							 | 
						|
										const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
							 | 
						|
										const car = new THREE.Mesh( carGeometry, chromeMaterial );
							 | 
						|
										scene.add( car );
							 | 
						|
								
							 | 
						|
										// Update the render target cube
							 | 
						|
										car.visible = false;
							 | 
						|
										cubeCamera.position.copy( car.position );
							 | 
						|
										cubeCamera.update( renderer, scene );
							 | 
						|
								
							 | 
						|
										// Render the scene
							 | 
						|
										car.visible = true;
							 | 
						|
										renderer.render( scene, camera );
							 | 
						|
										</code>
							 | 
						|
								
							 | 
						|
										<h2>예제</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>생성자</h2>
							 | 
						|
								
							 | 
						|
								
							 | 
						|
										<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
							 | 
						|
										<p>
							 | 
						|
										near -- 근거리 클리핑 거리. <br />
							 | 
						|
										far -- 원거리 클리핑 거리. <br />
							 | 
						|
										renderTarget -- 큐브 렌더 타겟 목적지.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
										[page:WebGLCubeRenderTarget]에 렌더링하는 6개의 [page:PerspectiveCamera PerspectiveCameras]를 포함하는 CubeCamera를 생성합니다.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>프로퍼티</h2>
							 | 
						|
										<p>일반 프로퍼티는 기본 [page:Object3D] 클래스를 참고하세요.</p>
							 | 
						|
								
							 | 
						|
										<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
							 | 
						|
										<p>
							 | 
						|
										큐브 렌더 타겟 목적지.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>메서드</h2>
							 | 
						|
										<p>일반 메서드는 기본 [page:Object3D] 클래스를 참고하세요.</p>
							 | 
						|
								
							 | 
						|
										<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
							 | 
						|
										<p>
							 | 
						|
										renderer -- 현재의 WebGL 렌더러 <br />
							 | 
						|
										scene -- 현재 장면
							 | 
						|
										</p>
							 | 
						|
										<p>
							 | 
						|
										[page:CubeCamera.renderTarget renderTarget]를 업데이트 할 때 호출합니다.
							 | 
						|
										</p>
							 | 
						|
								
							 | 
						|
										<h2>소스 코드</h2>
							 | 
						|
								
							 | 
						|
										<p>
							 | 
						|
											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
							 | 
						|
										</p>
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |