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							61 lines
						
					
					
						
							1.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Texture] →
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										<h1>[name]</h1>
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										<p class="desc">Creates a three-dimensional texture. This type of texture can only be used with a WebGL 2 rendering context.</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:TypedArray data], [param:Number width], [param:Number height], [param:Number depth] )</h3>
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										<p>
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											[page:Object data] -- data of the texture.<br />
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											[page:Number width] -- width of the texture.<br />
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											[page:Number height] -- height of the texture.<br />
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											[page:Number depth] -- depth of the texture.
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										</p>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]
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										</p>
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										<h2>Properties</h2>
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										<p>
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										See the base [page:Texture Texture] class for common properties.
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										</p>
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										<h3>[property:number wrapR]</h3>
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										<p>
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										This defines how the texture is wrapped in the depth direction.<br />
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										The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
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										The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
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										See the [page:Textures texture constants] page for details.
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										</p>
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										<h2>Methods</h2>
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										<p>
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										See the base [page:Texture Texture] class for common methods.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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