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							89 lines
						
					
					
						
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							89 lines
						
					
					
						
							2.4 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">
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											A sprite is a plane that always faces towards the camera, generally with a
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											partially transparent texture applied.<br /><br />
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											Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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										const map = new THREE.TextureLoader().load( 'sprite.png' );
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										const material = new THREE.SpriteMaterial( { map: map } );
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										const sprite = new THREE.Sprite( material );
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										scene.add( sprite );
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										</code>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Material material] )</h3>
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										<p>
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								    [page:Material material] - (optional) an instance of [page:SpriteMaterial]. Default is a white [page:SpriteMaterial].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Object3D] class for common properties.</p>
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										<h3>[property:Boolean isSprite]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:SpriteMaterial material]</h3>
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										<p>
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										An instance of [page:SpriteMaterial], defining the object's appearance.
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										Default is a white [page:SpriteMaterial].
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										</p>
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										<h3>[property:Vector2 center]</h3>
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										<p>
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										The sprite's anchor point, and the point around which the sprite rotates. A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
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										A value of (0, 0) corresponds to the lower left corner of the sprite. The default is (0.5, 0.5).
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Object3D] class for common methods.</p>
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										<h3>[method:Sprite clone]()</h3>
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										<p>
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										Returns a clone of this Sprite object and any descendants.
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										</p>
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										<h3>[method:this copy]( [param:Sprite sprite] )</h3>
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										<p>
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										Copies the properties of the passed sprite to this one.
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										</p>
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										<h3>[method:undefined raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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										<p>
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										Get intersections between a casted ray and this sprite. [page:Raycaster.intersectObject]() will call this method.
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										The raycaster must be initialized by calling [page:Raycaster.setFromCamera]() before raycasting against sprites.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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