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							80 lines
						
					
					
						
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							80 lines
						
					
					
						
							2.8 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">
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											Class for loading a [page:CubeTexture CubeTexture].
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											This uses the [page:ImageLoader] internally for loading files.
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										</p>
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										<h2>Code Example</h2>
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										<code>
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								const scene = new THREE.Scene();
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								scene.background = new THREE.CubeTextureLoader()
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									.setPath( 'textures/cubeMaps/' )
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									.load( [
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												'px.png',
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												'nx.png',
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												'py.png',
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												'ny.png',
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												'pz.png',
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												'nz.png'
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											] );
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										</code>
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										<h2>Examples</h2>
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										<p>
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											[example:webgl_materials_cubemap materials / cubemap]<br />
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											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]<br />
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											[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:CubeTexture load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture.
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										The urls should be specified in the following order: pos-x, neg-x, pos-y, neg-y, pos-z, neg-z.
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										They can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].<br />
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										Note that, by convention, cube maps are specified in a coordinate system in which positive-x is to the right
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										when looking up the positive-z axis -- in other words, using a left-handed coordinate system.
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										Since three.js uses a right-handed coordinate system, environment maps used in three.js will have pos-x and neg-x swapped.<br />
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										[page:Function onLoad] (optional) — Will be called when load completes. The argument will be the loaded [page:CubeTexture texture].<br />
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										[page:Function onProgress] (optional) — This callback function is currently not supported.<br />
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										[page:Function onError] (optional) — Will be called when load errors.<br />
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										</p>
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										<p>
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										Begin loading from url and pass the loaded [page:CubeTexture texture] to onLoad. The method also returns a new texture object which can directly be used for material creation.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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