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							91 lines
						
					
					
						
							2.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">A group of objects that receives a shared animation state.<br /><br />
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											For an overview of the different elements of the three.js animation system see the
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											"Animation System" article in the "Next Steps" section of the manual.
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										</p>
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										<h2>Usage:</h2>
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										<p class="desc">
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											Add objects you would otherwise pass as 'root' to the constructor or the [page:AnimationMixer.clipAction clipAction]
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											method of [page:AnimationMixer AnimationMixer] and instead pass this object as 'root'.<br /><br />
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											Note that objects of this class appear as one object to the mixer,
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											so cache control of the individual objects must be done	on the group.
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										</p>
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										<h2>Limitations</h2>
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										<p class="desc">
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											The animated properties must be compatible among all objects in the group.<br /><br />
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											A single property can either be controlled through a target group or directly, but not both.
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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										<p>
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											[page:Object obj] - an arbitrary number of meshes that share the same animation state.
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										</p>
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										<h2>Properties</h2>
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										<h3>[property:Boolean isAnimationObjectGroup]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:Object stats]</h3>
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										<p>
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											An object that contains some informations of this `AnimationObjectGroup` (total number, number
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											in use, number of bindings per object)
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										</p>
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										<h3>[property:String uuid]</h3>
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										<p>
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											The [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this
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											`AnimationObjectGroup`. It gets automatically assigned and shouldn't be edited.
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										</p>
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										<h2>Methods</h2>
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										<h3>[method:undefined add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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										<p>
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											Adds an arbitrary number of objects to this `AnimationObjectGroup`.
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										</p>
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										<h3>[method:undefined remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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										<p>
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											Removes an arbitrary number of objects from this `AnimationObjectGroup`.
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										</p>
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										<h3>[method:undefined uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )</h3>
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										<p>
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											Deallocates all memory resources for the passed objects of this `AnimationObjectGroup`.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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