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							88 lines
						
					
					
						
							2.6 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="ar">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body class="rtl">
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										[page:Object3D] →
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										<h1>[name]</h1>
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										<p class="desc">يقوم بإنشاء 6 كاميرات يتم تحويلها إلى [page:WebGLCubeRenderTarget].</p>
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										<h2>مثال التعليمة البرمجية</h2>
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										<code>
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										// Create cube render target
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										const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
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										// Create cube camera
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										const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
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										scene.add( cubeCamera );
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										// Create car
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										const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
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										const car = new THREE.Mesh( carGeometry, chromeMaterial );
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										scene.add( car );
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										// Update the render target cube
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										car.setVisible( false );
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										cubeCamera.position.copy( car.position );
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										cubeCamera.update( renderer, scene );
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										// Render the scene
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										car.setVisible( true );
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										renderer.render( scene, camera );
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										</code>
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										<h2>أمثلة (Examples)</h2>
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										<p>
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											[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
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										</p>
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										<h2>المنشئ (Constructor)</h2>
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										<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
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										<p>
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										near -- مسافة الاقتطاع القريبة. <br />
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										far -- مسافة القطع البعيدة <br />
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										renderTarget -- هدف عرض مكعب الوجهة *cube render target*.
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										</p>
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										<p>
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											ينشئ CubeCamera الذي يحتوي على 6 [page:PerspectiveCamera PerspectiveCameras] ذلك
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											الذي سيتم عرضه من خلال [page:WebGLCubeRenderTarget].
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										</p>
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										<h2>الخصائص (Properties)</h2>
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										<p>راجع فئة [page:Object3D] الأساسية للخصائص العامة.</p>
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										<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
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										<p>
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										الهدف الخاص بـ*cube render target*.
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										</p>
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										<h2>الوظائف (Methods)</h2>
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										<p>راجع فئة [page:Object3D] الأساسية للخصائص العامة.</p>
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										<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
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										<p>
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										renderer -- عارض WebGL الحالي <br />
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										scene -- المشهد الحالي
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										</p>
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										<p>
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										استدعاء هذا لتحديث [page:CubeCamera.renderTarget renderTarget].
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										</p>
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										<h2>المصدر (Source)</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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