You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
202 lines
5.7 KiB
202 lines
5.7 KiB
import {
|
|
BufferAttribute,
|
|
BufferGeometry,
|
|
Group,
|
|
LineSegments,
|
|
Matrix3,
|
|
Mesh
|
|
} from 'three';
|
|
|
|
import { mergeBufferGeometries } from './BufferGeometryUtils.js';
|
|
|
|
class LDrawUtils {
|
|
|
|
static mergeObject( object ) {
|
|
|
|
// Merges geometries in object by materials and returns new object. Use on not indexed geometries.
|
|
// The object buffers reference the old object ones.
|
|
// Special treatment is done to the conditional lines generated by LDrawLoader.
|
|
|
|
function extractGroup( geometry, group, elementSize, isConditionalLine ) {
|
|
|
|
// Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
|
|
|
|
const newGeometry = new BufferGeometry();
|
|
|
|
const originalPositions = geometry.getAttribute( 'position' ).array;
|
|
const originalNormals = elementSize === 3 ? geometry.getAttribute( 'normal' ).array : null;
|
|
|
|
const numVertsGroup = Math.min( group.count, Math.floor( originalPositions.length / 3 ) - group.start );
|
|
const vertStart = group.start * 3;
|
|
const vertEnd = ( group.start + numVertsGroup ) * 3;
|
|
|
|
const positions = originalPositions.subarray( vertStart, vertEnd );
|
|
const normals = originalNormals !== null ? originalNormals.subarray( vertStart, vertEnd ) : null;
|
|
|
|
newGeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
|
|
if ( normals !== null ) newGeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
|
|
|
|
if ( isConditionalLine ) {
|
|
|
|
const controlArray0 = geometry.getAttribute( 'control0' ).array.subarray( vertStart, vertEnd );
|
|
const controlArray1 = geometry.getAttribute( 'control1' ).array.subarray( vertStart, vertEnd );
|
|
const directionArray = geometry.getAttribute( 'direction' ).array.subarray( vertStart, vertEnd );
|
|
|
|
newGeometry.setAttribute( 'control0', new BufferAttribute( controlArray0, 3, false ) );
|
|
newGeometry.setAttribute( 'control1', new BufferAttribute( controlArray1, 3, false ) );
|
|
newGeometry.setAttribute( 'direction', new BufferAttribute( directionArray, 3, false ) );
|
|
|
|
}
|
|
|
|
return newGeometry;
|
|
|
|
}
|
|
|
|
function addGeometry( mat, geometry, geometries ) {
|
|
|
|
const geoms = geometries[ mat.uuid ];
|
|
if ( ! geoms ) {
|
|
|
|
geometries[ mat.uuid ] = {
|
|
mat: mat,
|
|
arr: [ geometry ]
|
|
};
|
|
|
|
} else {
|
|
|
|
geoms.arr.push( geometry );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function permuteAttribute( attribute, elemSize ) {
|
|
|
|
// Permutes first two vertices of each attribute element
|
|
|
|
if ( ! attribute ) return;
|
|
|
|
const verts = attribute.array;
|
|
const numVerts = Math.floor( verts.length / 3 );
|
|
let offset = 0;
|
|
for ( let i = 0; i < numVerts; i ++ ) {
|
|
|
|
const x = verts[ offset ];
|
|
const y = verts[ offset + 1 ];
|
|
const z = verts[ offset + 2 ];
|
|
|
|
verts[ offset ] = verts[ offset + 3 ];
|
|
verts[ offset + 1 ] = verts[ offset + 4 ];
|
|
verts[ offset + 2 ] = verts[ offset + 5 ];
|
|
|
|
verts[ offset + 3 ] = x;
|
|
verts[ offset + 4 ] = y;
|
|
verts[ offset + 5 ] = z;
|
|
|
|
offset += elemSize * 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Traverse the object hierarchy collecting geometries and transforming them to world space
|
|
|
|
const meshGeometries = {};
|
|
const linesGeometries = {};
|
|
const condLinesGeometries = {};
|
|
|
|
object.updateMatrixWorld( true );
|
|
const normalMatrix = new Matrix3();
|
|
|
|
object.traverse( c => {
|
|
|
|
if ( c.isMesh | c.isLineSegments ) {
|
|
|
|
const elemSize = c.isMesh ? 3 : 2;
|
|
|
|
const geometry = c.geometry.clone();
|
|
const matrixIsInverted = c.matrixWorld.determinant() < 0;
|
|
if ( matrixIsInverted ) {
|
|
|
|
permuteAttribute( geometry.attributes.position, elemSize );
|
|
permuteAttribute( geometry.attributes.normal, elemSize );
|
|
|
|
}
|
|
|
|
geometry.applyMatrix4( c.matrixWorld );
|
|
|
|
if ( c.isConditionalLine ) {
|
|
|
|
geometry.attributes.control0.applyMatrix4( c.matrixWorld );
|
|
geometry.attributes.control1.applyMatrix4( c.matrixWorld );
|
|
normalMatrix.getNormalMatrix( c.matrixWorld );
|
|
geometry.attributes.direction.applyNormalMatrix( normalMatrix );
|
|
|
|
}
|
|
|
|
const geometries = c.isMesh ? meshGeometries : ( c.isConditionalLine ? condLinesGeometries : linesGeometries );
|
|
|
|
if ( Array.isArray( c.material ) ) {
|
|
|
|
for ( const groupIndex in geometry.groups ) {
|
|
|
|
const group = geometry.groups[ groupIndex ];
|
|
const mat = c.material[ group.materialIndex ];
|
|
const newGeometry = extractGroup( geometry, group, elemSize, c.isConditionalLine );
|
|
addGeometry( mat, newGeometry, geometries );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
addGeometry( c.material, geometry, geometries );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
// Create object with merged geometries
|
|
|
|
const mergedObject = new Group();
|
|
|
|
const meshMaterialsIds = Object.keys( meshGeometries );
|
|
for ( const meshMaterialsId of meshMaterialsIds ) {
|
|
|
|
const meshGeometry = meshGeometries[ meshMaterialsId ];
|
|
const mergedGeometry = mergeBufferGeometries( meshGeometry.arr );
|
|
mergedObject.add( new Mesh( mergedGeometry, meshGeometry.mat ) );
|
|
|
|
}
|
|
|
|
const linesMaterialsIds = Object.keys( linesGeometries );
|
|
for ( const linesMaterialsId of linesMaterialsIds ) {
|
|
|
|
const lineGeometry = linesGeometries[ linesMaterialsId ];
|
|
const mergedGeometry = mergeBufferGeometries( lineGeometry.arr );
|
|
mergedObject.add( new LineSegments( mergedGeometry, lineGeometry.mat ) );
|
|
|
|
}
|
|
|
|
const condLinesMaterialsIds = Object.keys( condLinesGeometries );
|
|
for ( const condLinesMaterialsId of condLinesMaterialsIds ) {
|
|
|
|
const condLineGeometry = condLinesGeometries[ condLinesMaterialsId ];
|
|
const mergedGeometry = mergeBufferGeometries( condLineGeometry.arr );
|
|
const condLines = new LineSegments( mergedGeometry, condLineGeometry.mat );
|
|
condLines.isConditionalLine = true;
|
|
mergedObject.add( condLines );
|
|
|
|
}
|
|
|
|
mergedObject.userData.constructionStep = 0;
|
|
mergedObject.userData.numConstructionSteps = 1;
|
|
|
|
return mergedObject;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
export { LDrawUtils };
|
|
|