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							313 lines
						
					
					
						
							6.8 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							313 lines
						
					
					
						
							6.8 KiB
						
					
					
				
								import {
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									Matrix4,
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									Object3D,
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									Quaternion,
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									Vector3
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								} from 'three';
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								/**
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								 * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
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								 */
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								const _position = new Vector3();
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								const _quaternion = new Quaternion();
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								const _scale = new Vector3();
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								class CSS3DObject extends Object3D {
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									constructor( element = document.createElement( 'div' ) ) {
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										super();
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										this.isCSS3DObject = true;
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										this.element = element;
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										this.element.style.position = 'absolute';
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										this.element.style.pointerEvents = 'auto';
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										this.element.style.userSelect = 'none';
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										this.element.setAttribute( 'draggable', false );
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										this.addEventListener( 'removed', function () {
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											this.traverse( function ( object ) {
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												if ( object.element instanceof Element && object.element.parentNode !== null ) {
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													object.element.parentNode.removeChild( object.element );
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												}
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											} );
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										} );
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									}
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									copy( source, recursive ) {
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										super.copy( source, recursive );
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										this.element = source.element.cloneNode( true );
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										return this;
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									}
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								}
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								class CSS3DSprite extends CSS3DObject {
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									constructor( element ) {
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										super( element );
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										this.isCSS3DSprite = true;
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										this.rotation2D = 0;
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									}
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									copy( source, recursive ) {
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										super.copy( source, recursive );
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										this.rotation2D = source.rotation2D;
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										return this;
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									}
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								}
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								//
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								const _matrix = new Matrix4();
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								const _matrix2 = new Matrix4();
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								class CSS3DRenderer {
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									constructor( parameters = {} ) {
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										const _this = this;
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										let _width, _height;
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										let _widthHalf, _heightHalf;
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										const cache = {
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											camera: { fov: 0, style: '' },
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											objects: new WeakMap()
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										};
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										const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
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										domElement.style.overflow = 'hidden';
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										this.domElement = domElement;
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										const cameraElement = document.createElement( 'div' );
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										cameraElement.style.transformStyle = 'preserve-3d';
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										cameraElement.style.pointerEvents = 'none';
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										domElement.appendChild( cameraElement );
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										this.getSize = function () {
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											return {
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												width: _width,
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												height: _height
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											};
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										};
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										this.render = function ( scene, camera ) {
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											const fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
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											if ( cache.camera.fov !== fov ) {
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												domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
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												cache.camera.fov = fov;
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											}
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											if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
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											if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
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											let tx, ty;
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											if ( camera.isOrthographicCamera ) {
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												tx = - ( camera.right + camera.left ) / 2;
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												ty = ( camera.top + camera.bottom ) / 2;
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											}
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											const cameraCSSMatrix = camera.isOrthographicCamera ?
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												'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
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												'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
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											const style = cameraCSSMatrix +
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												'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
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											if ( cache.camera.style !== style ) {
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												cameraElement.style.transform = style;
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												cache.camera.style = style;
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											}
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											renderObject( scene, scene, camera, cameraCSSMatrix );
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										};
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										this.setSize = function ( width, height ) {
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											_width = width;
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											_height = height;
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											_widthHalf = _width / 2;
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											_heightHalf = _height / 2;
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											domElement.style.width = width + 'px';
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											domElement.style.height = height + 'px';
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											cameraElement.style.width = width + 'px';
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											cameraElement.style.height = height + 'px';
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										};
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										function epsilon( value ) {
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											return Math.abs( value ) < 1e-10 ? 0 : value;
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										}
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										function getCameraCSSMatrix( matrix ) {
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											const elements = matrix.elements;
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											return 'matrix3d(' +
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												epsilon( elements[ 0 ] ) + ',' +
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												epsilon( - elements[ 1 ] ) + ',' +
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												epsilon( elements[ 2 ] ) + ',' +
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												epsilon( elements[ 3 ] ) + ',' +
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												epsilon( elements[ 4 ] ) + ',' +
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												epsilon( - elements[ 5 ] ) + ',' +
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												epsilon( elements[ 6 ] ) + ',' +
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												epsilon( elements[ 7 ] ) + ',' +
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												epsilon( elements[ 8 ] ) + ',' +
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												epsilon( - elements[ 9 ] ) + ',' +
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												epsilon( elements[ 10 ] ) + ',' +
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												epsilon( elements[ 11 ] ) + ',' +
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												epsilon( elements[ 12 ] ) + ',' +
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												epsilon( - elements[ 13 ] ) + ',' +
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												epsilon( elements[ 14 ] ) + ',' +
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												epsilon( elements[ 15 ] ) +
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											')';
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										}
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										function getObjectCSSMatrix( matrix ) {
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											const elements = matrix.elements;
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											const matrix3d = 'matrix3d(' +
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												epsilon( elements[ 0 ] ) + ',' +
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												epsilon( elements[ 1 ] ) + ',' +
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												epsilon( elements[ 2 ] ) + ',' +
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												epsilon( elements[ 3 ] ) + ',' +
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												epsilon( - elements[ 4 ] ) + ',' +
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												epsilon( - elements[ 5 ] ) + ',' +
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												epsilon( - elements[ 6 ] ) + ',' +
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												epsilon( - elements[ 7 ] ) + ',' +
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												epsilon( elements[ 8 ] ) + ',' +
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												epsilon( elements[ 9 ] ) + ',' +
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												epsilon( elements[ 10 ] ) + ',' +
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												epsilon( elements[ 11 ] ) + ',' +
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												epsilon( elements[ 12 ] ) + ',' +
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												epsilon( elements[ 13 ] ) + ',' +
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												epsilon( elements[ 14 ] ) + ',' +
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												epsilon( elements[ 15 ] ) +
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											')';
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											return 'translate(-50%,-50%)' + matrix3d;
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										}
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										function renderObject( object, scene, camera, cameraCSSMatrix ) {
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											if ( object.isCSS3DObject ) {
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												const visible = ( object.visible === true ) && ( object.layers.test( camera.layers ) === true );
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												object.element.style.display = ( visible === true ) ? '' : 'none';
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												if ( visible === true ) {
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													object.onBeforeRender( _this, scene, camera );
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													let style;
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													if ( object.isCSS3DSprite ) {
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														// http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
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														_matrix.copy( camera.matrixWorldInverse );
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														_matrix.transpose();
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														if ( object.rotation2D !== 0 ) _matrix.multiply( _matrix2.makeRotationZ( object.rotation2D ) );
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														object.matrixWorld.decompose( _position, _quaternion, _scale );
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														_matrix.setPosition( _position );
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														_matrix.scale( _scale );
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														_matrix.elements[ 3 ] = 0;
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														_matrix.elements[ 7 ] = 0;
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														_matrix.elements[ 11 ] = 0;
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														_matrix.elements[ 15 ] = 1;
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														style = getObjectCSSMatrix( _matrix );
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													} else {
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														style = getObjectCSSMatrix( object.matrixWorld );
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													}
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													const element = object.element;
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													const cachedObject = cache.objects.get( object );
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													if ( cachedObject === undefined || cachedObject.style !== style ) {
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														element.style.transform = style;
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														const objectData = { style: style };
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														cache.objects.set( object, objectData );
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													}
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													if ( element.parentNode !== cameraElement ) {
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														cameraElement.appendChild( element );
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													}
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													object.onAfterRender( _this, scene, camera );
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												}
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											}
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											for ( let i = 0, l = object.children.length; i < l; i ++ ) {
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												renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
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											}
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										}
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									}
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								}
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								export { CSS3DObject, CSS3DSprite, CSS3DRenderer };
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