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69 lines
1.9 KiB
69 lines
1.9 KiB
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>平面缓冲几何体([name])</h1>
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<p class="desc">一个用于生成平面几何体的类。</p>
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<iframe id="scene" src="scenes/geometry-browser.html#PlaneGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>代码示例</h2>
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<code>const geometry = new THREE.PlaneGeometry( 1, 1 );
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const material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
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const plane = new THREE.Mesh( geometry, material );
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scene.add( plane );
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</code>
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<h2>构造器</h2>
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<h3>[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])</h3>
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<p>
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width — 平面沿着X轴的宽度。默认值是1。<br />
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height — 平面沿着Y轴的高度。默认值是1。<br />
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widthSegments — (可选)平面的宽度分段数,默认值是1。<br />
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heightSegments — (可选)平面的高度分段数,默认值是1。
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</p>
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<h2>属性</h2>
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<p>共有属性请参见其基类[page:BufferGeometry]。</p>
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<h3>.parameters</h3>
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<p>
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一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
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</p>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类[page:BufferGeometry]。</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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