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							72 lines
						
					
					
						
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							72 lines
						
					
					
						
							2.1 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										<h1>[name]</h1>
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										<p class="desc">A global instance of the [page:LoadingManager LoadingManager], used by most loaders
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											when no custom manager has been specified.<br /><br />
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										  This will be sufficient for most purposes, however there may be times when you desire separate loading managers
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											for say, textures and models.
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										</p>
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										<h2>Code Example</h2>
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										<p>
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											You can optionally set the [page:LoadingManager.onStart onStart], [page:LoadingManager.onLoad onLoad],
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											[page:LoadingManager.onProgress onProgress], [page:LoadingManager.onStart onError] functions for the manager.
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											These will then apply to any loaders using the DefaultLoadingManager.<br /><br />
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											Note that these shouldn't be confused with the similarly named functions of individual loaders,
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											as they are intended for displaying information about the overall status of loading,
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											rather than dealing with the data that has been loaded.
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										</p>
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										<code>
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								THREE.DefaultLoadingManager.onStart = function ( url, itemsLoaded, itemsTotal ) {
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									console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
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								};
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								THREE.DefaultLoadingManager.onLoad = function ( ) {
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									console.log( 'Loading Complete!');
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								};
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								THREE.DefaultLoadingManager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
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									console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
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								};
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								THREE.DefaultLoadingManager.onError = function ( url ) {
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									console.log( 'There was an error loading ' + url );
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								};
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										</code>
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										<h2>Properties</h2>
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										<p>See the [page:LoadingManager LoadingManager] page for details of properties.</p>
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										<h2>Methods</h2>
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										<p>See the [page:LoadingManager LoadingManager] page for details of methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
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										</p>
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									</body>
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								</html>
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