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73 lines
1.9 KiB
73 lines
1.9 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Line] → [page:LineSegments] →
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<h1>[name]</h1>
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<p class="desc">
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A helper object to assist with visualizing a [page:Skeleton Skeleton].
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The helper is rendered using a [page:LineBasicMaterial LineBasicMaterial].
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</p>
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<h2>Code Example</h2>
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<code>
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const helper = new THREE.SkeletonHelper( skinnedMesh );
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scene.add( helper );
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_animation_skinning_blending WebGL / animation / skinning / blending]<br />
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[example:webgl_animation_skinning_morph WebGL / animation / skinning / morph]<br />
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[example:webgl_loader_bvh WebGL / loader / bvh ]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Object3D object] )</h3>
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<p>
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object -- Usually an instance of [page:SkinnedMesh]. However, any instance of [page:Object3D] can be used if it represents
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a hierarchy of [page:Bone Bone]s (via [page:Object3D.children]).
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</p>
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<h2>Properties</h2>
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<h3>[property:Array bones]</h3>
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<p>
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The list of bones that the helper renders as [page:Line Lines].
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</p>
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<h3>[property:Boolean isSkeletonHelper]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:Object3D root]</h3>
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<p>
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The object passed in the constructor.
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</p>
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<h2>Methods</h2>
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<p>See the base [page:LineSegments] class for common methods.</p>
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<h3>[method:undefined dispose]()</h3>
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<p>
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Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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