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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>骨架工具([name])</h1>
<p class="desc">用于操控 [page:Skeleton]、 [page:SkinnedMesh]、和 [page:Bone] 的实用方法。</p>
<h2>方法</h2>
<h3>[method:Object3D clone]( [param:Object3D object] )</h3>
<p>
克隆给定对象及其后代,确保任何 [page:SkinnedMesh] 实例都与其骨骼正确关联。同时,骨骼也会被克隆,且必须是传递给此方法的物体的后代。而其他数据,如几何形状和材料,是通过引用来实现重复使用的。
</p>
<h3>[method:Object findBoneTrackData]( [param:String name], [param:Array tracks] )</h3>
<p></p>
<h3>[method:Bone getBoneByName]( [param:String name], [param:Skeleton skeleton] )</h3>
<p></p>
<h3>[method:Array getBones]( [param:Skeleton skeleton] )</h3>
<p></p>
<h3>[method:Array getEqualsBonesNames]( [param:Skeleton skeleton], [param:Skeleton targetSkeleton] )</h3>
<p></p>
<h3>[method:SkeletonHelper getHelperFromSkeleton]( [param:Skeleton skeleton] )</h3>
<p></p>
<h3>[method:Bone getNearestBone]( [param:Bone bone], [param:Array names] )</h3>
<p></p>
<h3>[method:Object getSkeletonOffsets]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
<p></p>
<h3>[method:this renameBones]( [param:Skeleton skeleton], [param:Array names] )</h3>
<p></p>
<h3>[method:undefined retarget]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:Object options] )</h3>
<p></p>
<h3>[method:AnimationClip retargetClip]( [param:SkeletonHelper target], [param:SkeletonHelper source], [param:AnimationClip clip], [param:Object options] )</h3>
<p></p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SkeletonUtils.js examples/jsm/utils/SkeletonUtils.js]
</p>
</body>
</html>