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<!DOCTYPE html>
<html lang="zh">
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<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
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<h1>场景工具([name])</h1>
<p class="desc">一个用于操控场景的实用类。</p>
<h2>方法</h2>
<h3>[method:Group createMeshesFromInstancedMesh]( [param:InstancedMesh instancedMesh] )</h3>
<p>
instancedMesh -- 实例化网格。
</p>
<p>
为给定的实例化网格的每个实例,创建一个包含新网格的新物体组(Object Group)。
</p>
<h3>[method:Group createMeshesFromMultiMaterialMesh]( [param:Mesh mesh] )</h3>
<p>
mesh -- A mesh with multiple materials.
</p>
<p>
Converts the given multi-material mesh into an instance of [page:Group] holding for each material a separate mesh.
</p>
<h3>[method:Group createMultiMaterialObject]( [param:BufferGeometry geometry], [param:Array materials] )</h3>
<p>
geometry -- 材料集的几何形状。 <br />
materials -- 为物体准备的材料。
</p>
<p>
创建一个新组,囊括了在材质中定义的每种材质的新网格。请注意,这和为一个网格定义多种材质的材质数组不同。<br />
该方法对于同时需要材质和线框绘制的物体非常有用。
</p>
<h3>[method:undefined sortInstancedMesh]( [param:InstancedMesh mesh], [param:Function compareFn] )</h3>
<p>
mesh -- InstancedMesh in which instances will be sorted. <br />
compareFn -- Comparator function defining the sort order.
</p>
<p>
Sorts the instances within an [page:InstancedMesh], according to a user-defined
callback. The callback will be provided with two arguments, <i>indexA</i>
and <i>indexB</i>, and must return a numerical value. See
[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort#description Array.prototype.sort]
for more information on sorting callbacks and their return values.
</p>
<p>
Because of the high performance cost, three.js does not sort
[page:InstancedMesh] instances automatically. Manually sorting may be
helpful to improve display of alpha blended materials (back to front),
and to reduce overdraw in opaque materials (front to back).
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/SceneUtils.js examples/jsm/utils/SceneUtils.js]
</p>
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