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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">
A loader for the PCD (Point Cloud Data) file format. [name] supports ASCII and (compressed) binary files as well as the following PCD fields:
<ul>
<li>x y z</li>
<li>rgb</li>
<li>normal_x normal_y normal_z</li>
<li>intensity</li>
<li>label</li>
</ul>
</p>
<h2>Code Example</h2>
<code>
// instantiate a loader
const loader = new PCDLoader();
// load a resource
loader.load(
// resource URL
'pointcloud.pcd',
// called when the resource is loaded
function ( points ) {
scene.add( points );
},
// called when loading is in progresses
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
},
// called when loading has errors
function ( error ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Examples</h2>
<p>
[example:webgl_loader_pcd]
</p>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h3>[page:Boolean littleEndian]</h3>
<p>
Default value is true.
</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — A string containing the path/URL of the `.pcd` file.<br />
[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives loaded [page:Object3D] as an argument.<br />
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
</p>
<p>
Begin loading from url and call onLoad with the parsed response content.
</p>
<h3>[method:Object3D parse]( [param:Arraybuffer data],[param:String url] )</h3>
<p>
[page:Arraybuffer data] — The binary structure to parse.
</p>
<p>
[page:String url] — The file name or file url.
</p>
<p>
Parse an `pcd` binary structure and return an [page:Object3D].<br />
The object is converted to [page:Points] with a [page:BufferGeometry] and a [page:PointsMaterial].
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/PCDLoader.js examples/jsm/loaders/PCDLoader.js]
</p>
</body>
</html>