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<h1>[name]</h1>
<p class="desc">
Utility class for creating instances of [page:LightProbe].
</p>
<h2>Examples</h2>
<p>
[example:webgl_lightprobe WebGL / light probe ]<br />
[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
</p>
<h2>Static Methods</h2>
<h3>[method:LightProbe fromCubeTexture] ( [param:CubeTexture cubeTexture] )</h3>
<p>
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
</p>
<h3>[method:LightProbe fromCubeRenderTarget] ( [param:WebGLRenderer renderer], [param:WebGLCubeRenderTarget cubeRenderTarget] )</h3>
<p>
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
</p>
<p>
The [page:Texture.format format] of the cube render target must be set to `RGBA`.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]
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