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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Light] &rarr; [page:LightProbe]
<h1>半球光探针[name]</h1>
<p class="desc">
光照探针是一种在3D场景中添加光源的另一种方法。 HemisphereLightProbe 是场景中单个半球光的光照估算数据。
有关光照探针的更多信息,请转到 [page:LightProbe] 。
</p>
<h2>构造函数</h2>
<h3>[name]( [param:Color skyColor], [param:Color groundColor], [param:Float intensity] )</h3>
<p>
[page:Color skyColor] - (可选)一个表示颜色的 Color 的实例、字符串或数字。<br />
[page:Color groundColor] - (可选)一个表示颜色的 Color 的实例、字符串或数字。<br />
[page:Float intensity] - (可选)光照探针强度的数值。默认值为1。<br /><br />
创建一个新的 [name]。
</p>
<h2>属性</h2>
<p>
See the base [page:LightProbe LightProbe] class for common properties.
</p>
<h3>[property:Boolean isHemisphereLightProbe]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>方法</h2>
<p>
See the base [page:LightProbe LightProbe] class for common methods.
</p>
<h2>源码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>