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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>网格几何体([name])</h1>
<p class="desc">这个类可以被用作一个辅助物体,来对一个[page:BufferGeometry geometry]以线框的形式进行查看。</p>
<h2>代码示例</h2>
<code>
const geometry = new THREE.SphereGeometry( 100, 100, 100 );
const wireframe = new THREE.WireframeGeometry( geometry );
const line = new THREE.LineSegments( wireframe );
line.material.depthTest = false;
line.material.opacity = 0.25;
line.material.transparent = true;
scene.add( line );
</code>
<h2>例子</h2>
<p>
[example:webgl_helpers helpers]
</p>
<h2>构造器</h2>
<h3>[name]( [param:BufferGeometry geometry] )</h3>
<p>
geometry — 任意几何体对象。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:BufferGeometry]。</p>
<h2>方法(Methods)</h2>
<p>共有方法请参见其基类[page:BufferGeometry]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>