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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Line] &rarr;
<h1>[name]</h1>
<p class="desc">
A continuous line that connects back to the start.<br /><br />
This is nearly the same as [page:Line]; the only difference is that it is rendered using
[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP]
instead of [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP],
which draws a straight line to the next vertex, and connects the last vertex back to the first.
</p>
<h2>Constructor</h2>
<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
<p>
[page:BufferGeometry geometry] — List of vertices representing points on the line loop.<br />
[page:Material material] — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].
</p>
<h2>Properties</h2>
<p>See the base [page:Line] class for common properties.</p>
<h3>[property:Boolean isLineLoop]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>Methods</h2>
<p>See the base [page:Line] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>