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65 lines
1.5 KiB
65 lines
1.5 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">
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This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working
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with groups of objects syntactically clearer.
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</p>
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<h2>Code Example</h2>
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<code>
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const geometry = new THREE.BoxGeometry( 1, 1, 1 );
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const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
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const cubeA = new THREE.Mesh( geometry, material );
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cubeA.position.set( 100, 100, 0 );
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const cubeB = new THREE.Mesh( geometry, material );
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cubeB.position.set( -100, -100, 0 );
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//create a group and add the two cubes
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//These cubes can now be rotated / scaled etc as a group
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const group = new THREE.Group();
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group.add( cubeA );
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group.add( cubeB );
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scene.add( group );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( )</h3>
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<h2>Properties</h2>
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<p>See the base [page:Object3D] class for common properties.</p>
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<h3>[property:Boolean isGroup]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:String type]</h3>
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<p>A string 'Group'. This should not be changed.</p>
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<h2>Methods</h2>
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<p>See the base [page:Object3D] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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