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[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">An 3D arrow object for visualizing directions.</p>
<h2>Code Example</h2>
<code>
const dir = new THREE.Vector3( 1, 2, 0 );
//normalize the direction vector (convert to vector of length 1)
dir.normalize();
const origin = new THREE.Vector3( 0, 0, 0 );
const length = 1;
const hex = 0xffff00;
const arrowHelper = new THREE.ArrowHelper( dir, origin, length, hex );
scene.add( arrowHelper );
</code>
<h2>Examples</h2>
<p>
[example:webgl_shadowmesh WebGL / shadowmesh]
</p>
<h2>Constructor</h2>
<h3>[name]([param:Vector3 dir], [param:Vector3 origin], [param:Number length], [param:Number hex], [param:Number headLength], [param:Number headWidth] )</h3>
<p>
[page:Vector3 dir] -- direction from origin. Must be a unit vector. <br />
[page:Vector3 origin] -- Point at which the arrow starts.<br />
[page:Number length] -- length of the arrow. Default is `1`.<br />
[page:Number hex] -- hexadecimal value to define color. Default is 0xffff00.<br />
[page:Number headLength] -- The length of the head of the arrow. Default is 0.2 * length.<br />
[page:Number headWidth] -- The width of the head of the arrow. Default is 0.2 * headLength.<br />
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Line line]</h3>
<p>Contains the line part of the arrowHelper.</p>
<h3>[property:Mesh cone]</h3>
<p>Contains the cone part of the arrowHelper.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h3>[method:undefined setColor]([param:Color color])</h3>
<p>
color -- The desired color.<br /><br />
Sets the color of the arrowHelper.
</p>
<h3>[method:undefined setLength]([param:Number length], [param:Number headLength], [param:Number headWidth])</h3>
<p>
length -- The desired length.<br />
headLength -- The length of the head of the arrow.<br />
headWidth -- The width of the head of the arrow.<br /><br />
Sets the length of the arrowhelper.
</p>
<h3>[method:undefined setDirection]([param:Vector3 dir])</h3>
<p>
dir -- The desired direction. Must be a unit vector.<br /><br />
Sets the direction of the arrowhelper.
</p>
<h3>[method:undefined dispose]()</h3>
<p>
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
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