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import Node from './Node.js';
import { NodeShaderStage } from './constants.js';
class VaryingNode extends Node {
constructor( node, name = null ) {
super();
this.node = node;
this.name = name;
}
getHash( builder ) {
return this.name || super.getHash( builder );
}
getNodeType( builder ) {
// VaryingNode is auto type
return this.node.getNodeType( builder );
}
generate( builder ) {
const { name, node } = this;
const type = this.getNodeType( builder );
const nodeVarying = builder.getVaryingFromNode( this, type );
// this property can be used to check if the varying can be optimized for a var
nodeVarying.needsInterpolation ||= builder.shaderStage === 'fragment';
if ( name !== null ) {
nodeVarying.name = name;
}
const propertyName = builder.getPropertyName( nodeVarying, NodeShaderStage.VERTEX );
// force node run in vertex stage
builder.flowNodeFromShaderStage( NodeShaderStage.VERTEX, node, type, propertyName );
return builder.getPropertyName( nodeVarying );
}
}
export default VaryingNode;