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							56 lines
						
					
					
						
							1.3 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							56 lines
						
					
					
						
							1.3 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Texture] →
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										<h1>[name]</h1>
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										<p class="desc">
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											This class can only be used in combination with [page:WebGLRenderer.copyFramebufferToTexture]().
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Number width], [param:Number height], [param:Constant format] )</h3>
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										<p>
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										[page:Number width] -- The width of the texture.<br />
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										[page:Number height] -- The height of the texture.<br />
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										[page:Constant format] -- The format used in the texture.
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										See [page:Textures format constants] for other choices.<br />
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Texture Texture] class for common properties.</p>
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										<h3>[property:Boolean isFramebufferTexture]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h3>[property:Boolean needsUpdate]</h3>
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										<p>
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											True by default. This is required so that the canvas data is loaded.
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Texture Texture] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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