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							61 lines
						
					
					
						
							2.2 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Loader] →
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										<h1>[name]</h1>
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										<p class="desc">
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										Abstract base class to load generic binary textures formats (rgbe, hdr, ...).
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										This uses the [page:FileLoader] internally for loading files, and creates a new
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										[page:DataTexture].
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										</p>
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										<h2>Examples</h2>
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										<p>
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											See the [link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/RGBELoader.js RGBELoader]
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											for an example of a derived class.
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										</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:LoadingManager manager] )</h3>
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										<p>
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										[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
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										Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
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										Creates a new [name].
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:Loader] class for common properties.</p>
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										<h2>Methods</h2>
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										<p>See the base [page:Loader] class for common methods.</p>
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										<h3>[method:DataTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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										<p>
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										[page:String url] — the path or URL to the file. This can also be a
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											[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
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										[page:Function onLoad] (optional) — Will be called when load completes. The argument will be the loaded texture.<br />
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										[page:Function onProgress] (optional) — Will be called while load progresses.The argument will be the ProgressEvent instance, which contains .[page:Boolean lengthComputable], .[page:Integer total] and .[page:Integer loaded]. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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										[page:Function onError] (optional) — Will be called when load errors.<br />
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										</p>
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										<p>
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										Begin loading from url and pass the loaded texture to onLoad. The method also returns a new texture object which can directly be used for material creation.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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