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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - panorama with depth</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - panorama with depth<br />
Created by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>.
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { VRButton } from 'three/addons/webxr/VRButton.js';
let camera, scene, renderer, sphere, clock;
init();
animate();
function init() {
const container = document.getElementById( 'container' );
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x101010 );
const light = new THREE.AmbientLight( 0xffffff, 1 );
scene.add( light );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
scene.add( camera );
// Create the panoramic sphere geometery
const panoSphereGeo = new THREE.SphereGeometry( 6, 256, 256 );
// Create the panoramic sphere material
const panoSphereMat = new THREE.MeshStandardMaterial( {
side: THREE.BackSide,
displacementScale: - 4.0
} );
// Create the panoramic sphere mesh
sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat );
// Load and assign the texture and depth map
const manager = new THREE.LoadingManager();
const loader = new THREE.TextureLoader( manager );
loader.load( './textures/kandao3.jpg', function ( texture ) {
texture.minFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
sphere.material.map = texture;
} );
loader.load( './textures/kandao3_depthmap.jpg', function ( depth ) {
depth.minFilter = THREE.NearestFilter;
depth.generateMipmaps = false;
sphere.material.displacementMap = depth;
} );
// On load complete add the panoramic sphere to the scene
manager.onLoad = function () {
scene.add( sphere );
};
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.xr.enabled = true;
renderer.xr.setReferenceSpaceType( 'local' );
container.appendChild( renderer.domElement );
document.body.appendChild( VRButton.createButton( renderer ) );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
// If we are not presenting move the camera a little so the effect is visible
if ( renderer.xr.isPresenting === false ) {
const time = clock.getElapsedTime();
sphere.rotation.y += 0.001;
sphere.position.x = Math.sin( time ) * 0.2;
sphere.position.z = Math.cos( time ) * 0.2;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>