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123 lines
2.9 KiB
123 lines
2.9 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - WebGPU - Skinning Points</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - Skinning Points
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</div>
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/",
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"three/nodes": "./jsm/nodes/Nodes.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import * as Nodes from 'three/nodes';
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import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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import WebGPU from 'three/addons/capabilities/WebGPU.js';
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import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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let camera, scene, renderer;
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let mixer, clock;
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init();
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function init() {
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if ( WebGPU.isAvailable() === false ) {
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document.body.appendChild( WebGPU.getErrorMessage() );
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throw new Error( 'No WebGPU support' );
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}
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 100, 200, 300 );
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scene = new THREE.Scene();
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camera.lookAt( 0, 100, 0 );
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clock = new THREE.Clock();
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const loader = new FBXLoader();
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loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
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mixer = new THREE.AnimationMixer( object );
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const action = mixer.clipAction( object.animations[ 0 ] );
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action.play();
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object.traverse( function ( child ) {
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if ( child.isMesh ) {
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child.visible = false;
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const materialPoints = new Nodes.PointsNodeMaterial();
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materialPoints.colorNode = new Nodes.UniformNode( new THREE.Color() );
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materialPoints.positionNode = new Nodes.SkinningNode( child );
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const pointCloud = new THREE.Points( child.geometry, materialPoints );
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scene.add( pointCloud );
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}
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} );
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scene.add( object );
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} );
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//renderer
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renderer = new WebGPURenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animate );
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document.body.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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const delta = clock.getDelta();
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if ( mixer ) mixer.update( delta );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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