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220 lines
5.7 KiB
220 lines
5.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - webgpu - node playground</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<link rel="stylesheet" href="fonts/open-sans/open-sans.css" type="text/css"/>
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<link rel="stylesheet" href="fonts/tabler-icons/tabler-icons.min.css" type="text/css"/>
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<style>
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body {
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overflow: hidden;
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width: 100%;
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height: 100%;
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}
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.renderer {
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position: absolute;
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top: 0;
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left: 0;
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height: 100%;
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width: 100%;
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}
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flow {
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position: absolute;
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top: 0;
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left: 0;
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height: 100%;
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width: 100%;
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box-shadow: inset 0 0 20px 0px #000000;
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pointer-events: none;
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}
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flow f-canvas {
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pointer-events: auto;
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}
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flow f-canvas:not(.focusing) {
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background: #191919ed;
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}
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</style>
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</head>
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<body>
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/",
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"three/nodes": "./jsm/nodes/Nodes.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import * as Nodes from 'three/nodes';
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import WebGPU from 'three/addons/capabilities/WebGPU.js';
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import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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import { NodeEditor } from 'three/addons/node-editor/NodeEditor.js';
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import { MeshEditor } from 'three/addons/node-editor/scene/MeshEditor.js';
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import { StandardMaterialEditor } from 'three/addons/node-editor/materials/StandardMaterialEditor.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { FBXLoader } from 'three/addons/loaders/FBXLoader.js';
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// Use PreviewEditor in WebGL for now
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import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
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let camera, scene, renderer;
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let model;
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let nodeEditor;
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init();
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function init() {
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if ( WebGPU.isAvailable() === false ) {
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document.body.appendChild( WebGPU.getErrorMessage() );
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throw new Error( 'No WebGPU support' );
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}
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 100 );
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camera.position.set( 0.0, 3, 4 * 3 );
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x333333 );
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// Lights
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const topLight = new THREE.PointLight( 0xF4F6F0, 1, 100 );
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topLight.power = 4500;
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topLight.position.set( 0, 10, 10 );
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scene.add( topLight );
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const backLight = new THREE.PointLight( 0x0c1445, 1, 100 );
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backLight.power = 1000;
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backLight.position.set( - 1, .2, - 2.6 );
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scene.add( backLight );
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renderer = new WebGPURenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( render );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.toneMappingNode = new Nodes.ToneMappingNode( THREE.LinearToneMapping, 1 );
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document.body.appendChild( renderer.domElement );
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renderer.domElement.className = 'renderer';
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//
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 5;
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controls.maxDistance = 30;
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window.addEventListener( 'resize', onWindowResize );
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initEditor();
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onWindowResize();
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}
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function initEditor() {
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nodeEditor = new NodeEditor( scene );
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const reset = () => {
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const meshEditor = new MeshEditor( model );
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const materialEditor = new StandardMaterialEditor();
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nodeEditor.add( meshEditor );
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nodeEditor.add( materialEditor );
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nodeEditor.centralizeNode( meshEditor );
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const { x, y } = meshEditor.getPosition();
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meshEditor.setPosition( x + 250, y );
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materialEditor.setPosition( x - 250, y );
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meshEditor.material.connect( materialEditor );
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};
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nodeEditor.addEventListener( 'new', reset );
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document.body.appendChild( nodeEditor.domElement );
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const loaderFBX = new FBXLoader();
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loaderFBX.load( 'models/fbx/stanford-bunny.fbx', ( object ) => {
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const defaultMaterial = new Nodes.MeshBasicNodeMaterial();
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defaultMaterial.colorNode = new Nodes.UniformNode( 0 );
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const sphere = new THREE.Mesh( new THREE.SphereGeometry( 2, 32, 16 ), defaultMaterial );
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sphere.name = 'Sphere';
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sphere.position.set( 5, 0, - 5 );
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scene.add( sphere );
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const box = new THREE.Mesh( new THREE.BoxGeometry( 2, 2, 2 ), defaultMaterial );
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box.name = 'Box';
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box.position.set( - 5, 0, - 5 );
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scene.add( box );
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const defaultPointsMaterial = new Nodes.PointsNodeMaterial();
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defaultPointsMaterial.colorNode = new Nodes.UniformNode( 0 );
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const torusKnot = new THREE.Points( new THREE.TorusKnotGeometry( 1, .3, 100, 16 ), defaultPointsMaterial );
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torusKnot.name = 'Torus Knot ( Points )';
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torusKnot.position.set( 0, 0, - 5 );
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scene.add( torusKnot );
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model = object.children[ 0 ];
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model.position.set( 0, 0, .1 );
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model.scale.setScalar( .01 );
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model.material = defaultMaterial;
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scene.add( model );
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reset();
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} );
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}
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function onWindowResize() {
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const width = window.innerWidth;
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const height = window.innerHeight;
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camera.aspect = width / height;
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camera.updateProjectionMatrix();
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renderer.setSize( width, height );
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nodeEditor.setSize( width, height );
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}
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//
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function render() {
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//if ( model ) model.rotation.y = performance.now() / 5000;
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nodeFrame.update();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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