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213 lines
5.1 KiB
213 lines
5.1 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - water</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - water
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { Water } from 'three/addons/objects/Water2.js';
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let scene, camera, clock, renderer, water;
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let torusKnot;
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const params = {
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color: '#ffffff',
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scale: 4,
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flowX: 1,
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flowY: 1
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};
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init();
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animate();
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function init() {
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// scene
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scene = new THREE.Scene();
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// camera
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 200 );
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camera.position.set( - 15, 7, 15 );
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camera.lookAt( scene.position );
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// clock
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clock = new THREE.Clock();
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// mesh
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const torusKnotGeometry = new THREE.TorusKnotGeometry( 3, 1, 256, 32 );
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const torusKnotMaterial = new THREE.MeshNormalMaterial();
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torusKnot = new THREE.Mesh( torusKnotGeometry, torusKnotMaterial );
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torusKnot.position.y = 4;
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torusKnot.scale.set( 0.5, 0.5, 0.5 );
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scene.add( torusKnot );
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// ground
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const groundGeometry = new THREE.PlaneGeometry( 20, 20 );
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const groundMaterial = new THREE.MeshStandardMaterial( { roughness: 0.8, metalness: 0.4 } );
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const ground = new THREE.Mesh( groundGeometry, groundMaterial );
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ground.rotation.x = Math.PI * - 0.5;
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scene.add( ground );
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const textureLoader = new THREE.TextureLoader();
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textureLoader.load( 'textures/hardwood2_diffuse.jpg', function ( map ) {
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map.wrapS = THREE.RepeatWrapping;
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map.wrapT = THREE.RepeatWrapping;
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map.anisotropy = 16;
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map.repeat.set( 4, 4 );
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groundMaterial.map = map;
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groundMaterial.needsUpdate = true;
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} );
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// water
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const waterGeometry = new THREE.PlaneGeometry( 20, 20 );
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water = new Water( waterGeometry, {
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color: params.color,
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scale: params.scale,
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flowDirection: new THREE.Vector2( params.flowX, params.flowY ),
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textureWidth: 1024,
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textureHeight: 1024
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} );
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water.position.y = 1;
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water.rotation.x = Math.PI * - 0.5;
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scene.add( water );
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// skybox
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const cubeTextureLoader = new THREE.CubeTextureLoader();
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cubeTextureLoader.setPath( 'textures/cube/Park2/' );
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const cubeTexture = cubeTextureLoader.load( [
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'posx.jpg', 'negx.jpg',
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'posy.jpg', 'negy.jpg',
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'posz.jpg', 'negz.jpg'
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] );
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scene.background = cubeTexture;
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// light
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const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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scene.add( ambientLight );
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const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
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directionalLight.position.set( - 1, 1, 1 );
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scene.add( directionalLight );
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// renderer
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setPixelRatio( window.devicePixelRatio );
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document.body.appendChild( renderer.domElement );
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// gui
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const gui = new GUI();
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gui.addColor( params, 'color' ).onChange( function ( value ) {
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water.material.uniforms[ 'color' ].value.set( value );
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} );
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gui.add( params, 'scale', 1, 10 ).onChange( function ( value ) {
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water.material.uniforms[ 'config' ].value.w = value;
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} );
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gui.add( params, 'flowX', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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water.material.uniforms[ 'flowDirection' ].value.x = value;
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water.material.uniforms[ 'flowDirection' ].value.normalize();
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} );
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gui.add( params, 'flowY', - 1, 1 ).step( 0.01 ).onChange( function ( value ) {
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water.material.uniforms[ 'flowDirection' ].value.y = value;
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water.material.uniforms[ 'flowDirection' ].value.normalize();
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} );
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gui.open();
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//
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 5;
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controls.maxDistance = 50;
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//
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window.addEventListener( 'resize', onWindowResize );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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const delta = clock.getDelta();
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torusKnot.rotation.x += delta;
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torusKnot.rotation.y += delta * 0.5;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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