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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - masking</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
import { TexturePass } from 'three/addons/postprocessing/TexturePass.js';
import { ClearPass } from 'three/addons/postprocessing/ClearPass.js';
import { MaskPass, ClearMaskPass } from 'three/addons/postprocessing/MaskPass.js';
import { CopyShader } from 'three/addons/shaders/CopyShader.js';
let camera, composer, renderer;
let box, torus;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 10;
const scene1 = new THREE.Scene();
const scene2 = new THREE.Scene();
box = new THREE.Mesh( new THREE.BoxGeometry( 4, 4, 4 ) );
scene1.add( box );
torus = new THREE.Mesh( new THREE.TorusGeometry( 3, 1, 16, 32 ) );
scene2.add( torus );
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0xe0e0e0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.autoClear = false;
document.body.appendChild( renderer.domElement );
//
const clearPass = new ClearPass();
const clearMaskPass = new ClearMaskPass();
const maskPass1 = new MaskPass( scene1, camera );
const maskPass2 = new MaskPass( scene2, camera );
const texture1 = new THREE.TextureLoader().load( 'textures/758px-Canestra_di_frutta_(Caravaggio).jpg' );
texture1.minFilter = THREE.LinearFilter;
const texture2 = new THREE.TextureLoader().load( 'textures/2294472375_24a3b8ef46_o.jpg' );
const texturePass1 = new TexturePass( texture1 );
const texturePass2 = new TexturePass( texture2 );
const outputPass = new ShaderPass( CopyShader );
const parameters = {
stencilBuffer: true
};
const renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, parameters );
composer = new EffectComposer( renderer, renderTarget );
composer.addPass( clearPass );
composer.addPass( maskPass1 );
composer.addPass( texturePass1 );
composer.addPass( clearMaskPass );
composer.addPass( maskPass2 );
composer.addPass( texturePass2 );
composer.addPass( clearMaskPass );
composer.addPass( outputPass );
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
composer.setSize( width, height );
}
function animate() {
requestAnimationFrame( animate );
const time = performance.now() * 0.001 + 6000;
box.position.x = Math.cos( time / 1.5 ) * 2;
box.position.y = Math.sin( time ) * 2;
box.rotation.x = time;
box.rotation.y = time / 2;
torus.position.x = Math.cos( time ) * 2;
torus.position.y = Math.sin( time / 1.5 ) * 2;
torus.rotation.x = time;
torus.rotation.y = time / 2;
renderer.clear();
composer.render( time );
}
</script>
</body>
</html>