You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
257 lines
7.2 KiB
257 lines
7.2 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - clearcoat nodes</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
</head>
|
|
<body>
|
|
<div id="info">
|
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - materials - clearcoat nodes
|
|
</div>
|
|
|
|
<!-- Import maps polyfill -->
|
|
<!-- Remove this when import maps will be widely supported -->
|
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
|
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "../build/three.module.js",
|
|
"three/addons/": "./jsm/",
|
|
"three/nodes": "./jsm/nodes/Nodes.js"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<script type="module">
|
|
|
|
import * as THREE from 'three';
|
|
import * as Nodes from 'three/nodes';
|
|
|
|
import { color, float, vec2, texture, normalMap, uv, mul } from 'three/nodes';
|
|
|
|
import { nodeFrame } from 'three/addons/renderers/webgl/nodes/WebGLNodes.js';
|
|
|
|
import Stats from 'three/addons/libs/stats.module.js';
|
|
|
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
|
|
|
|
import { FlakesTexture } from 'three/addons/textures/FlakesTexture.js';
|
|
|
|
let container, stats;
|
|
|
|
let camera, scene, renderer;
|
|
|
|
let particleLight;
|
|
let group;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 1000;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
group = new THREE.Group();
|
|
scene.add( group );
|
|
|
|
new HDRCubeTextureLoader()
|
|
.setPath( 'textures/cube/pisaHDR/' )
|
|
.load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
|
|
function ( hdrTexture ) {
|
|
|
|
const geometry = new THREE.SphereGeometry( 80, 64, 32 );
|
|
|
|
const textureLoader = new THREE.TextureLoader();
|
|
|
|
const diffuse = textureLoader.load( 'textures/carbon/Carbon.png' );
|
|
diffuse.encoding = THREE.sRGBEncoding;
|
|
diffuse.wrapS = THREE.RepeatWrapping;
|
|
diffuse.wrapT = THREE.RepeatWrapping;
|
|
|
|
const normalMap1 = textureLoader.load( 'textures/carbon/Carbon_Normal.png' );
|
|
normalMap1.wrapS = THREE.RepeatWrapping;
|
|
normalMap1.wrapT = THREE.RepeatWrapping;
|
|
|
|
const normalMap2 = textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
|
|
|
|
const normalMap3 = new THREE.CanvasTexture( new FlakesTexture() );
|
|
normalMap3.wrapS = THREE.RepeatWrapping;
|
|
normalMap3.wrapT = THREE.RepeatWrapping;
|
|
normalMap3.anisotropy = 16;
|
|
|
|
const normalMap4 = textureLoader.load( 'textures/golfball.jpg' );
|
|
|
|
const clearcoatNormalMap = textureLoader.load( 'textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png' );
|
|
|
|
// car paint
|
|
|
|
const carPaintUV = mul( uv(), vec2( 10, 6 ) );
|
|
const carPaintNormalScale = vec2( 0.15 );
|
|
|
|
let material = new Nodes.MeshPhysicalNodeMaterial();
|
|
material.clearcoatNode = float( 1 );
|
|
material.clearcoatRoughnessNode = float( 0.1 );
|
|
material.metalnessNode = float( 0.9 );
|
|
material.roughnessNode = float( 0.5 );
|
|
material.colorNode = color( 0x0000ff );
|
|
material.normalNode = normalMap( texture( normalMap3, carPaintUV ), carPaintNormalScale );
|
|
|
|
let mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.x = - 100;
|
|
mesh.position.y = 100;
|
|
group.add( mesh );
|
|
|
|
// fibers
|
|
|
|
const fibersUV = mul( uv(), 10 );
|
|
|
|
material = new Nodes.MeshPhysicalNodeMaterial();
|
|
material.roughnessNode = float( 0.5 );
|
|
material.clearcoatNode = float( 1 );
|
|
material.clearcoatRoughnessNode = float( 0.1 );
|
|
material.colorNode = texture( diffuse, fibersUV );
|
|
material.normalNode = normalMap( texture( normalMap1, fibersUV ) );
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.x = 100;
|
|
mesh.position.y = 100;
|
|
group.add( mesh );
|
|
|
|
// golf
|
|
|
|
material = new Nodes.MeshPhysicalNodeMaterial();
|
|
material.clearcoatNode = float( 1 );
|
|
material.roughnessNode = float( 0.1 );
|
|
material.metalnessNode = float( 0 );
|
|
material.colorNode = color( 0xffffff );
|
|
material.normalNode = normalMap( texture( normalMap4 ) );
|
|
// y scale is negated to compensate for normal map handedness.
|
|
material.clearcoatNormalNode = normalMap( texture( clearcoatNormalMap ), vec2( 2.0, - 2.0 ) );
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.x = - 100;
|
|
mesh.position.y = - 100;
|
|
group.add( mesh );
|
|
|
|
// clearcoat + normalmap
|
|
|
|
material = new Nodes.MeshPhysicalNodeMaterial();
|
|
material.clearcoatNode = float( 1 );
|
|
material.roughnessNode = float( 1 );
|
|
material.metalnessNode = float( 1 );
|
|
material.colorNode = color( 0xff0000 );
|
|
material.normalNode = normalMap( texture( normalMap2 ), vec2( 0.15, 0.15 ) );
|
|
// y scale is negated to compensate for normal map handedness.
|
|
material.clearcoatNormalNode = normalMap( texture( clearcoatNormalMap ), vec2( 2.0, - 2.0 ) );
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
mesh.position.x = 100;
|
|
mesh.position.y = - 100;
|
|
group.add( mesh );
|
|
|
|
//
|
|
|
|
scene.background = hdrTexture;
|
|
scene.environment = hdrTexture;
|
|
|
|
}
|
|
|
|
);
|
|
|
|
// LIGHTS
|
|
|
|
particleLight = new THREE.Mesh(
|
|
new THREE.SphereGeometry( 4, 8, 8 ),
|
|
new THREE.MeshBasicMaterial( { color: 0xffffff } )
|
|
);
|
|
scene.add( particleLight );
|
|
|
|
particleLight.add( new THREE.PointLight( 0xffffff, 1 ) );
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
|
renderer.toneMappingExposure = 1.25;
|
|
|
|
//
|
|
|
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
|
|
|
//
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.dom );
|
|
|
|
// EVENTS
|
|
|
|
new OrbitControls( camera, renderer.domElement );
|
|
|
|
window.addEventListener( 'resize', onWindowResize );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onWindowResize() {
|
|
|
|
const width = window.innerWidth;
|
|
const height = window.innerHeight;
|
|
|
|
camera.aspect = width / height;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( width, height );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
nodeFrame.update();
|
|
|
|
render();
|
|
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
const timer = Date.now() * 0.00025;
|
|
|
|
particleLight.position.x = Math.sin( timer * 7 ) * 300;
|
|
particleLight.position.y = Math.cos( timer * 5 ) * 400;
|
|
particleLight.position.z = Math.cos( timer * 3 ) * 300;
|
|
|
|
for ( let i = 0; i < group.children.length; i ++ ) {
|
|
|
|
const child = group.children[ i ];
|
|
child.rotation.y += 0.005;
|
|
|
|
}
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|
|
|