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163 lines
4.2 KiB
163 lines
4.2 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - dynamic cube reflection</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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touch-action: none;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import Stats from 'three/addons/libs/stats.module.js';
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let camera, scene, renderer, stats;
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let cube, sphere, torus, material;
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let cubeCamera, cubeRenderTarget;
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let controls;
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init();
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function init() {
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.setAnimationLoop( animation );
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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document.body.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResized );
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stats = new Stats();
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document.body.appendChild( stats.dom );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 75;
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scene = new THREE.Scene();
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scene.rotation.y = 0.5; // avoid flying objects occluding the sun
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new RGBELoader()
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.setPath( 'textures/equirectangular/' )
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.load( 'quarry_01_1k.hdr', function ( texture ) {
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texture.mapping = THREE.EquirectangularReflectionMapping;
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scene.background = texture;
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scene.environment = texture;
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} );
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//
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cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 256 );
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cubeRenderTarget.texture.type = THREE.HalfFloatType;
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cubeCamera = new THREE.CubeCamera( 1, 1000, cubeRenderTarget );
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//
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material = new THREE.MeshStandardMaterial( {
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envMap: cubeRenderTarget.texture,
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roughness: 0.05,
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metalness: 1
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} );
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const gui = new GUI();
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gui.add( material, 'roughness', 0, 1 );
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gui.add( material, 'metalness', 0, 1 );
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gui.add( renderer, 'toneMappingExposure', 0, 2 ).name( 'exposure' );
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sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 15, 8 ), material );
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scene.add( sphere );
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const material2 = new THREE.MeshStandardMaterial( {
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roughness: 0.1,
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metalness: 0
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} );
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cube = new THREE.Mesh( new THREE.BoxGeometry( 15, 15, 15 ), material2 );
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scene.add( cube );
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torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 8, 3, 128, 16 ), material2 );
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scene.add( torus );
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//
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controls = new OrbitControls( camera, renderer.domElement );
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controls.autoRotate = true;
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}
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function onWindowResized() {
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renderer.setSize( window.innerWidth, window.innerHeight );
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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}
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function animation( msTime ) {
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const time = msTime / 1000;
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cube.position.x = Math.cos( time ) * 30;
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cube.position.y = Math.sin( time ) * 30;
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cube.position.z = Math.sin( time ) * 30;
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cube.rotation.x += 0.02;
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cube.rotation.y += 0.03;
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torus.position.x = Math.cos( time + 10 ) * 30;
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torus.position.y = Math.sin( time + 10 ) * 30;
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torus.position.z = Math.sin( time + 10 ) * 30;
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torus.rotation.x += 0.02;
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torus.rotation.y += 0.03;
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cubeCamera.update( renderer, scene );
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controls.update();
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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