You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
226 lines
6.3 KiB
226 lines
6.3 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - car</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
<style>
|
|
body {
|
|
color: #bbbbbb;
|
|
background: #333333;
|
|
}
|
|
a {
|
|
color: #08f;
|
|
}
|
|
.colorPicker {
|
|
display: inline-block;
|
|
margin: 0 10px
|
|
}
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> car materials<br/>
|
|
Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
|
|
<br><br>
|
|
<span class="colorPicker"><input id="body-color" type="color" value="#ff0000"></input><br/>Body</span>
|
|
<span class="colorPicker"><input id="details-color" type="color" value="#ffffff"></input><br/>Details</span>
|
|
<span class="colorPicker"><input id="glass-color" type="color" value="#ffffff"></input><br/>Glass</span>
|
|
</div>
|
|
|
|
<div id="container"></div>
|
|
|
|
<!-- Import maps polyfill -->
|
|
<!-- Remove this when import maps will be widely supported -->
|
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
|
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "../build/three.module.js",
|
|
"three/addons/": "./jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<script type="module">
|
|
|
|
import * as THREE from 'three';
|
|
|
|
import Stats from 'three/addons/libs/stats.module.js';
|
|
|
|
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
|
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
|
|
import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
|
|
import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
|
|
|
|
let camera, scene, renderer;
|
|
let stats;
|
|
|
|
let grid;
|
|
let controls;
|
|
|
|
const wheels = [];
|
|
|
|
function init() {
|
|
|
|
const container = document.getElementById( 'container' );
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.setAnimationLoop( render );
|
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
|
renderer.toneMapping = THREE.ACESFilmicToneMapping;
|
|
renderer.toneMappingExposure = 0.85;
|
|
container.appendChild( renderer.domElement );
|
|
|
|
window.addEventListener( 'resize', onWindowResize );
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.dom );
|
|
|
|
//
|
|
|
|
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
|
|
camera.position.set( 4.25, 1.4, - 4.5 );
|
|
|
|
controls = new OrbitControls( camera, container );
|
|
controls.enableDamping = true;
|
|
controls.maxDistance = 9;
|
|
controls.target.set( 0, 0.5, 0 );
|
|
controls.update();
|
|
|
|
scene = new THREE.Scene();
|
|
scene.background = new THREE.Color( 0x333333 );
|
|
scene.environment = new RGBELoader().load( 'textures/equirectangular/venice_sunset_1k.hdr' );
|
|
scene.environment.mapping = THREE.EquirectangularReflectionMapping;
|
|
scene.fog = new THREE.Fog( 0x333333, 10, 15 );
|
|
|
|
grid = new THREE.GridHelper( 20, 40, 0xffffff, 0xffffff );
|
|
grid.material.opacity = 0.2;
|
|
grid.material.depthWrite = false;
|
|
grid.material.transparent = true;
|
|
scene.add( grid );
|
|
|
|
// materials
|
|
|
|
const bodyMaterial = new THREE.MeshPhysicalMaterial( {
|
|
color: 0xff0000, metalness: 1.0, roughness: 0.5, clearcoat: 1.0, clearcoatRoughness: 0.03, sheen: 0.5
|
|
} );
|
|
|
|
const detailsMaterial = new THREE.MeshStandardMaterial( {
|
|
color: 0xffffff, metalness: 1.0, roughness: 0.5
|
|
} );
|
|
|
|
const glassMaterial = new THREE.MeshPhysicalMaterial( {
|
|
color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
|
|
} );
|
|
|
|
const bodyColorInput = document.getElementById( 'body-color' );
|
|
bodyColorInput.addEventListener( 'input', function () {
|
|
|
|
bodyMaterial.color.set( this.value );
|
|
|
|
} );
|
|
|
|
const detailsColorInput = document.getElementById( 'details-color' );
|
|
detailsColorInput.addEventListener( 'input', function () {
|
|
|
|
detailsMaterial.color.set( this.value );
|
|
|
|
} );
|
|
|
|
const glassColorInput = document.getElementById( 'glass-color' );
|
|
glassColorInput.addEventListener( 'input', function () {
|
|
|
|
glassMaterial.color.set( this.value );
|
|
|
|
} );
|
|
|
|
// Car
|
|
|
|
const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
|
|
|
|
const dracoLoader = new DRACOLoader();
|
|
dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
|
|
|
|
const loader = new GLTFLoader();
|
|
loader.setDRACOLoader( dracoLoader );
|
|
|
|
loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
|
|
|
|
const carModel = gltf.scene.children[ 0 ];
|
|
|
|
carModel.getObjectByName( 'body' ).material = bodyMaterial;
|
|
|
|
carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
|
|
carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
|
|
carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
|
|
carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
|
|
carModel.getObjectByName( 'trim' ).material = detailsMaterial;
|
|
|
|
carModel.getObjectByName( 'glass' ).material = glassMaterial;
|
|
|
|
wheels.push(
|
|
carModel.getObjectByName( 'wheel_fl' ),
|
|
carModel.getObjectByName( 'wheel_fr' ),
|
|
carModel.getObjectByName( 'wheel_rl' ),
|
|
carModel.getObjectByName( 'wheel_rr' )
|
|
);
|
|
|
|
// shadow
|
|
const mesh = new THREE.Mesh(
|
|
new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
|
|
new THREE.MeshBasicMaterial( {
|
|
map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
|
|
} )
|
|
);
|
|
mesh.rotation.x = - Math.PI / 2;
|
|
mesh.renderOrder = 2;
|
|
carModel.add( mesh );
|
|
|
|
scene.add( carModel );
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
controls.update();
|
|
|
|
const time = - performance.now() / 1000;
|
|
|
|
for ( let i = 0; i < wheels.length; i ++ ) {
|
|
|
|
wheels[ i ].rotation.x = time * Math.PI * 2;
|
|
|
|
}
|
|
|
|
grid.position.z = - ( time ) % 1;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
stats.update();
|
|
|
|
}
|
|
|
|
init();
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|
|
|