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169 lines
3.6 KiB
169 lines
3.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - VRML loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - VRML loader
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</div>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import Stats from 'three/addons/libs/stats.module.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { VRMLLoader } from 'three/addons/loaders/VRMLLoader.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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let camera, scene, renderer, stats, controls, loader;
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const params = {
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asset: 'house'
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};
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const assets = [
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'creaseAngle',
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'crystal',
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'house',
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'elevationGrid1',
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'elevationGrid2',
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'extrusion1',
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'extrusion2',
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'extrusion3',
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'lines',
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'meshWithLines',
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'meshWithTexture',
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'pixelTexture',
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'points',
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];
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let vrmlScene;
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 1e10 );
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camera.position.set( - 10, 5, 10 );
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scene = new THREE.Scene();
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scene.add( camera );
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// light
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const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
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scene.add( hemiLight );
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const dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
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dirLight.position.set( 200, 200, 200 );
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scene.add( dirLight );
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loader = new VRMLLoader();
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loadAsset( params.asset );
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// renderer
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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// controls
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controls = new OrbitControls( camera, renderer.domElement );
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controls.minDistance = 1;
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controls.maxDistance = 200;
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controls.enableDamping = true;
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//
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stats = new Stats();
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document.body.appendChild( stats.dom );
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//
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window.addEventListener( 'resize', onWindowResize );
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//
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const gui = new GUI();
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gui.add( params, 'asset', assets ).onChange( function ( value ) {
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if ( vrmlScene ) {
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vrmlScene.traverse( function ( object ) {
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if ( object.material ) object.material.dispose();
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if ( object.material && object.material.map ) object.material.map.dispose();
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if ( object.geometry ) object.geometry.dispose();
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} );
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scene.remove( vrmlScene );
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}
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loadAsset( value );
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} );
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}
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function loadAsset( asset ) {
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loader.load( 'models/vrml/' + asset + '.wrl', function ( object ) {
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vrmlScene = object;
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scene.add( object );
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controls.reset();
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} );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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controls.update(); // to support damping
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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