You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
232 lines
5.6 KiB
232 lines
5.6 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - STL</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
</head>
|
|
<body>
|
|
<div id="info">
|
|
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
|
|
STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>.<br/>
|
|
PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
|
|
</div>
|
|
|
|
<!-- Import maps polyfill -->
|
|
<!-- Remove this when import maps will be widely supported -->
|
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
|
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "../build/three.module.js",
|
|
"three/addons/": "./jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<script type="module">
|
|
|
|
import * as THREE from 'three';
|
|
|
|
import Stats from 'three/addons/libs/stats.module.js';
|
|
|
|
import { STLLoader } from 'three/addons/loaders/STLLoader.js';
|
|
|
|
let container, stats;
|
|
|
|
let camera, cameraTarget, scene, renderer;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
|
|
camera.position.set( 3, 0.15, 3 );
|
|
|
|
cameraTarget = new THREE.Vector3( 0, - 0.25, 0 );
|
|
|
|
scene = new THREE.Scene();
|
|
scene.background = new THREE.Color( 0x72645b );
|
|
scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
|
|
|
|
// Ground
|
|
|
|
const plane = new THREE.Mesh(
|
|
new THREE.PlaneGeometry( 40, 40 ),
|
|
new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
|
|
);
|
|
plane.rotation.x = - Math.PI / 2;
|
|
plane.position.y = - 0.5;
|
|
scene.add( plane );
|
|
|
|
plane.receiveShadow = true;
|
|
|
|
|
|
// ASCII file
|
|
|
|
const loader = new STLLoader();
|
|
loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) {
|
|
|
|
const material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
|
|
const mesh = new THREE.Mesh( geometry, material );
|
|
|
|
mesh.position.set( 0, - 0.25, 0.6 );
|
|
mesh.rotation.set( 0, - Math.PI / 2, 0 );
|
|
mesh.scale.set( 0.5, 0.5, 0.5 );
|
|
|
|
mesh.castShadow = true;
|
|
mesh.receiveShadow = true;
|
|
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
|
|
// Binary files
|
|
|
|
const material = new THREE.MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
|
|
|
|
loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) {
|
|
|
|
const mesh = new THREE.Mesh( geometry, material );
|
|
|
|
mesh.position.set( 0, - 0.37, - 0.6 );
|
|
mesh.rotation.set( - Math.PI / 2, 0, 0 );
|
|
mesh.scale.set( 2, 2, 2 );
|
|
|
|
mesh.castShadow = true;
|
|
mesh.receiveShadow = true;
|
|
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) {
|
|
|
|
const mesh = new THREE.Mesh( geometry, material );
|
|
|
|
mesh.position.set( 0.136, - 0.37, - 0.6 );
|
|
mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
|
|
mesh.scale.set( 2, 2, 2 );
|
|
|
|
mesh.castShadow = true;
|
|
mesh.receiveShadow = true;
|
|
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
// Colored binary STL
|
|
loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
|
|
|
|
let meshMaterial = material;
|
|
|
|
if ( geometry.hasColors ) {
|
|
|
|
meshMaterial = new THREE.MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: true } );
|
|
|
|
}
|
|
|
|
const mesh = new THREE.Mesh( geometry, meshMaterial );
|
|
|
|
mesh.position.set( 0.5, 0.2, 0 );
|
|
mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 );
|
|
mesh.scale.set( 0.3, 0.3, 0.3 );
|
|
|
|
mesh.castShadow = true;
|
|
mesh.receiveShadow = true;
|
|
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
|
|
// Lights
|
|
|
|
scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
|
|
|
|
addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
|
|
addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
|
|
// renderer
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.outputEncoding = THREE.sRGBEncoding;
|
|
|
|
renderer.shadowMap.enabled = true;
|
|
|
|
container.appendChild( renderer.domElement );
|
|
|
|
// stats
|
|
|
|
stats = new Stats();
|
|
container.appendChild( stats.dom );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize );
|
|
|
|
}
|
|
|
|
function addShadowedLight( x, y, z, color, intensity ) {
|
|
|
|
const directionalLight = new THREE.DirectionalLight( color, intensity );
|
|
directionalLight.position.set( x, y, z );
|
|
scene.add( directionalLight );
|
|
|
|
directionalLight.castShadow = true;
|
|
|
|
const d = 1;
|
|
directionalLight.shadow.camera.left = - d;
|
|
directionalLight.shadow.camera.right = d;
|
|
directionalLight.shadow.camera.top = d;
|
|
directionalLight.shadow.camera.bottom = - d;
|
|
|
|
directionalLight.shadow.camera.near = 1;
|
|
directionalLight.shadow.camera.far = 4;
|
|
|
|
directionalLight.shadow.bias = - 0.002;
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
const timer = Date.now() * 0.0005;
|
|
|
|
camera.position.x = Math.cos( timer ) * 3;
|
|
camera.position.z = Math.sin( timer ) * 3;
|
|
|
|
camera.lookAt( cameraTarget );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|
|
|