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309 lines
6.0 KiB
309 lines
6.0 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - loaders - MMD loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<link type="text/css" rel="stylesheet" href="main.css">
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<style>
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body {
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background-color: #fff;
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color: #444;
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}
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a {
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color: #08f;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
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<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
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Copyright
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<a href="https://sites.google.com/view/evpvp/" target="_blank" rel="noopener">Model Data</a>
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<a href="http://seiga.nicovideo.jp/seiga/im5162984" target="_blank" rel="noopener">Pose Data</a>
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</div>
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<script src="js/libs/ammo.wasm.js"></script>
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<!-- Import maps polyfill -->
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<!-- Remove this when import maps will be widely supported -->
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "../build/three.module.js",
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"three/addons/": "./jsm/"
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}
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}
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</script>
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<script type="module">
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import * as THREE from 'three';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import { OutlineEffect } from 'three/addons/effects/OutlineEffect.js';
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import { MMDLoader } from 'three/addons/loaders/MMDLoader.js';
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import { MMDAnimationHelper } from 'three/addons/animation/MMDAnimationHelper.js';
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let camera, scene, renderer, effect;
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let mesh, helper;
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const vpds = [];
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Ammo().then( function ( AmmoLib ) {
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Ammo = AmmoLib;
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init();
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animate();
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} );
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function init() {
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const container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.z = 25;
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// scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xffffff );
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const ambient = new THREE.AmbientLight( 0x666666 );
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scene.add( ambient );
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const directionalLight = new THREE.DirectionalLight( 0x887766 );
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directionalLight.position.set( - 1, 1, 1 ).normalize();
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scene.add( directionalLight );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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effect = new OutlineEffect( renderer );
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// model
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function onProgress( xhr ) {
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if ( xhr.lengthComputable ) {
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const percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
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}
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}
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const modelFile = 'models/mmd/miku/miku_v2.pmd';
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const vpdFiles = [
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'models/mmd/vpds/01.vpd',
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'models/mmd/vpds/02.vpd',
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'models/mmd/vpds/03.vpd',
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'models/mmd/vpds/04.vpd',
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'models/mmd/vpds/05.vpd',
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'models/mmd/vpds/06.vpd',
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'models/mmd/vpds/07.vpd',
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'models/mmd/vpds/08.vpd',
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//'models/mmd/vpds/09.vpd',
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//'models/mmd/vpds/10.vpd',
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'models/mmd/vpds/11.vpd'
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];
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helper = new MMDAnimationHelper();
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const loader = new MMDLoader();
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loader.load( modelFile, function ( object ) {
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mesh = object;
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mesh.position.y = - 10;
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scene.add( mesh );
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let vpdIndex = 0;
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function loadVpd() {
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const vpdFile = vpdFiles[ vpdIndex ];
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loader.loadVPD( vpdFile, false, function ( vpd ) {
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vpds.push( vpd );
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vpdIndex ++;
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if ( vpdIndex < vpdFiles.length ) {
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loadVpd();
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} else {
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initGui();
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}
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}, onProgress, null );
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}
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loadVpd();
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}, onProgress, null );
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//
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window.addEventListener( 'resize', onWindowResize );
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function initGui() {
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const gui = new GUI();
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const dictionary = mesh.morphTargetDictionary;
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const controls = {};
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const keys = [];
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const poses = gui.addFolder( 'Poses' );
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const morphs = gui.addFolder( 'Morphs' );
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function getBaseName( s ) {
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return s.slice( s.lastIndexOf( '/' ) + 1 );
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}
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function initControls() {
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for ( const key in dictionary ) {
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controls[ key ] = 0.0;
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}
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controls.pose = - 1;
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for ( let i = 0; i < vpdFiles.length; i ++ ) {
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controls[ getBaseName( vpdFiles[ i ] ) ] = false;
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}
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}
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function initKeys() {
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for ( const key in dictionary ) {
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keys.push( key );
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}
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}
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function initPoses() {
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const files = { default: - 1 };
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for ( let i = 0; i < vpdFiles.length; i ++ ) {
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files[ getBaseName( vpdFiles[ i ] ) ] = i;
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}
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poses.add( controls, 'pose', files ).onChange( onChangePose );
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}
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function initMorphs() {
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for ( const key in dictionary ) {
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morphs.add( controls, key, 0.0, 1.0, 0.01 ).onChange( onChangeMorph );
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}
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}
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function onChangeMorph() {
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for ( let i = 0; i < keys.length; i ++ ) {
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const key = keys[ i ];
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const value = controls[ key ];
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mesh.morphTargetInfluences[ i ] = value;
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}
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}
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function onChangePose() {
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const index = parseInt( controls.pose );
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if ( index === - 1 ) {
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mesh.pose();
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} else {
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helper.pose( mesh, vpds[ index ] );
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}
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}
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initControls();
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initKeys();
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initPoses();
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initMorphs();
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onChangeMorph();
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onChangePose();
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poses.open();
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morphs.open();
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}
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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effect.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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effect.render( scene, camera );
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}
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</script>
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</body>
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</html>
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