You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
184 lines
4.7 KiB
184 lines
4.7 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - geometries</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
</head>
|
|
<body>
|
|
|
|
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - geometries</div>
|
|
|
|
<!-- Import maps polyfill -->
|
|
<!-- Remove this when import maps will be widely supported -->
|
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
|
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "../build/three.module.js",
|
|
"three/addons/": "./jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<script type="module">
|
|
|
|
import * as THREE from 'three';
|
|
|
|
import Stats from 'three/addons/libs/stats.module.js';
|
|
|
|
let camera, scene, renderer, stats;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
camera.position.y = 400;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
let object;
|
|
|
|
const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
|
|
scene.add( ambientLight );
|
|
|
|
const pointLight = new THREE.PointLight( 0xffffff, 0.8 );
|
|
camera.add( pointLight );
|
|
scene.add( camera );
|
|
|
|
const map = new THREE.TextureLoader().load( 'textures/uv_grid_opengl.jpg' );
|
|
map.wrapS = map.wrapT = THREE.RepeatWrapping;
|
|
map.anisotropy = 16;
|
|
|
|
const material = new THREE.MeshPhongMaterial( { map: map, side: THREE.DoubleSide } );
|
|
|
|
//
|
|
|
|
object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
|
|
object.position.set( - 300, 0, 200 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.IcosahedronGeometry( 75, 1 ), material );
|
|
object.position.set( - 100, 0, 200 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.OctahedronGeometry( 75, 2 ), material );
|
|
object.position.set( 100, 0, 200 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.TetrahedronGeometry( 75, 0 ), material );
|
|
object.position.set( 300, 0, 200 );
|
|
scene.add( object );
|
|
|
|
//
|
|
|
|
object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
|
|
object.position.set( - 300, 0, 0 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ), material );
|
|
object.position.set( - 100, 0, 0 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.CircleGeometry( 50, 20, 0, Math.PI * 2 ), material );
|
|
object.position.set( 100, 0, 0 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.RingGeometry( 10, 50, 20, 5, 0, Math.PI * 2 ), material );
|
|
object.position.set( 300, 0, 0 );
|
|
scene.add( object );
|
|
|
|
//
|
|
|
|
object = new THREE.Mesh( new THREE.CylinderGeometry( 25, 75, 100, 40, 5 ), material );
|
|
object.position.set( - 300, 0, - 200 );
|
|
scene.add( object );
|
|
|
|
const points = [];
|
|
|
|
for ( let i = 0; i < 50; i ++ ) {
|
|
|
|
points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50, ( i - 5 ) * 2 ) );
|
|
|
|
}
|
|
|
|
object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
|
|
object.position.set( - 100, 0, - 200 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
|
|
object.position.set( 100, 0, - 200 );
|
|
scene.add( object );
|
|
|
|
object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
|
|
object.position.set( 300, 0, - 200 );
|
|
scene.add( object );
|
|
|
|
//
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
document.body.appendChild( stats.dom );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
const timer = Date.now() * 0.0001;
|
|
|
|
camera.position.x = Math.cos( timer ) * 800;
|
|
camera.position.z = Math.sin( timer ) * 800;
|
|
|
|
camera.lookAt( scene.position );
|
|
|
|
scene.traverse( function ( object ) {
|
|
|
|
if ( object.isMesh === true ) {
|
|
|
|
object.rotation.x = timer * 5;
|
|
object.rotation.y = timer * 2.5;
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|
|
|