You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
270 lines
6.9 KiB
270 lines
6.9 KiB
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js svg - sandbox</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<link type="text/css" rel="stylesheet" href="main.css">
|
|
<style>
|
|
svg {
|
|
display: block;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<!-- Import maps polyfill -->
|
|
<!-- Remove this when import maps will be widely supported -->
|
|
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
|
|
|
|
<script type="importmap">
|
|
{
|
|
"imports": {
|
|
"three": "../build/three.module.js",
|
|
"three/addons/": "./jsm/"
|
|
}
|
|
}
|
|
</script>
|
|
|
|
<script type="module">
|
|
|
|
import * as THREE from 'three';
|
|
|
|
import Stats from 'three/addons/libs/stats.module.js';
|
|
|
|
import { SVGRenderer, SVGObject } from 'three/addons/renderers/SVGRenderer.js';
|
|
|
|
let camera, scene, renderer, stats;
|
|
|
|
let group;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 500;
|
|
|
|
scene = new THREE.Scene();
|
|
scene.background = new THREE.Color( 0xf0f0f0 );
|
|
|
|
// QRCODE
|
|
|
|
const loader = new THREE.BufferGeometryLoader();
|
|
loader.load( 'models/json/QRCode_buffergeometry.json', function ( geometry ) {
|
|
|
|
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { vertexColors: true } ) );
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
|
scene.add( mesh );
|
|
|
|
} );
|
|
|
|
// CUBES
|
|
|
|
const boxGeometry = new THREE.BoxGeometry( 100, 100, 100 );
|
|
|
|
let mesh = new THREE.Mesh( boxGeometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
|
|
mesh.position.x = 500;
|
|
mesh.rotation.x = Math.random();
|
|
mesh.rotation.y = Math.random();
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
|
scene.add( mesh );
|
|
|
|
mesh = new THREE.Mesh( boxGeometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
|
mesh.position.x = 500;
|
|
mesh.position.y = 500;
|
|
mesh.rotation.x = Math.random();
|
|
mesh.rotation.y = Math.random();
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
|
scene.add( mesh );
|
|
|
|
// PLANE
|
|
|
|
mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
|
|
mesh.position.y = - 500;
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
|
scene.add( mesh );
|
|
|
|
// CYLINDER
|
|
|
|
mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
|
|
mesh.position.x = - 500;
|
|
mesh.rotation.x = - Math.PI / 2;
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
|
|
scene.add( mesh );
|
|
|
|
// POLYFIELD
|
|
|
|
const geometry = new THREE.BufferGeometry();
|
|
const material = new THREE.MeshBasicMaterial( { vertexColors: true, side: THREE.DoubleSide } );
|
|
|
|
const v = new THREE.Vector3();
|
|
const v0 = new THREE.Vector3();
|
|
const v1 = new THREE.Vector3();
|
|
const v2 = new THREE.Vector3();
|
|
const color = new THREE.Color();
|
|
|
|
const vertices = [];
|
|
const colors = [];
|
|
|
|
for ( let i = 0; i < 100; i ++ ) {
|
|
|
|
v.set(
|
|
Math.random() * 1000 - 500,
|
|
Math.random() * 1000 - 500,
|
|
Math.random() * 1000 - 500
|
|
);
|
|
|
|
v0.set(
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50
|
|
);
|
|
|
|
v1.set(
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50
|
|
);
|
|
|
|
v2.set(
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50,
|
|
Math.random() * 100 - 50
|
|
);
|
|
|
|
v0.add( v );
|
|
v1.add( v );
|
|
v2.add( v );
|
|
|
|
color.setHex( Math.random() * 0xffffff );
|
|
|
|
// create a single triangle
|
|
|
|
vertices.push( v0.x, v0.y, v0.z );
|
|
vertices.push( v1.x, v1.y, v1.z );
|
|
vertices.push( v2.x, v2.y, v2.z );
|
|
|
|
colors.push( color.r, color.g, color.b );
|
|
colors.push( color.r, color.g, color.b );
|
|
colors.push( color.r, color.g, color.b );
|
|
|
|
}
|
|
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
|
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
|
|
|
|
group = new THREE.Mesh( geometry, material );
|
|
group.scale.set( 2, 2, 2 );
|
|
scene.add( group );
|
|
|
|
// SPRITES
|
|
|
|
for ( let i = 0; i < 50; i ++ ) {
|
|
|
|
const material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
|
|
const sprite = new THREE.Sprite( material );
|
|
sprite.position.x = Math.random() * 1000 - 500;
|
|
sprite.position.y = Math.random() * 1000 - 500;
|
|
sprite.position.z = Math.random() * 1000 - 500;
|
|
sprite.scale.set( 64, 64, 1 );
|
|
scene.add( sprite );
|
|
|
|
}
|
|
|
|
// CUSTOM
|
|
|
|
const node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
|
|
node.setAttribute( 'stroke', 'black' );
|
|
node.setAttribute( 'fill', 'red' );
|
|
node.setAttribute( 'r', '40' );
|
|
|
|
for ( let i = 0; i < 50; i ++ ) {
|
|
|
|
const object = new SVGObject( node.cloneNode() );
|
|
object.position.x = Math.random() * 1000 - 500;
|
|
object.position.y = Math.random() * 1000 - 500;
|
|
object.position.z = Math.random() * 1000 - 500;
|
|
scene.add( object );
|
|
|
|
}
|
|
|
|
// CUSTOM FROM FILE
|
|
|
|
const fileLoader = new THREE.FileLoader();
|
|
fileLoader.load( 'models/svg/hexagon.svg', function ( svg ) {
|
|
|
|
const node = document.createElementNS( 'http://www.w3.org/2000/svg', 'g' );
|
|
const parser = new DOMParser();
|
|
const doc = parser.parseFromString( svg, 'image/svg+xml' );
|
|
|
|
node.appendChild( doc.documentElement );
|
|
|
|
const object = new SVGObject( node );
|
|
object.position.x = 500;
|
|
scene.add( object );
|
|
|
|
} );
|
|
|
|
// LIGHTS
|
|
|
|
const ambient = new THREE.AmbientLight( 0x80ffff );
|
|
scene.add( ambient );
|
|
|
|
const directional = new THREE.DirectionalLight( 0xffff00 );
|
|
directional.position.set( - 1, 0.5, 0 );
|
|
scene.add( directional );
|
|
|
|
renderer = new SVGRenderer();
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
renderer.setQuality( 'low' );
|
|
document.body.appendChild( renderer.domElement );
|
|
|
|
stats = new Stats();
|
|
document.body.appendChild( stats.dom );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
const time = Date.now() * 0.0002;
|
|
|
|
camera.position.x = Math.sin( time ) * 500;
|
|
camera.position.z = Math.cos( time ) * 500;
|
|
camera.lookAt( scene.position );
|
|
|
|
group.rotation.x += 0.01;
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|
|
|