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307 lines
6.0 KiB
307 lines
6.0 KiB
import {
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BufferGeometry,
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Color,
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Float32BufferAttribute,
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Vector2,
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Vector3
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} from 'three';
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/**
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* Break faces with edges longer than maxEdgeLength
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*/
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class TessellateModifier {
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constructor( maxEdgeLength = 0.1, maxIterations = 6 ) {
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this.maxEdgeLength = maxEdgeLength;
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this.maxIterations = maxIterations;
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}
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modify( geometry ) {
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if ( geometry.index !== null ) {
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geometry = geometry.toNonIndexed();
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}
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//
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const maxIterations = this.maxIterations;
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const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
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const va = new Vector3();
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const vb = new Vector3();
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const vc = new Vector3();
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const vm = new Vector3();
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const vs = [ va, vb, vc, vm ];
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const na = new Vector3();
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const nb = new Vector3();
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const nc = new Vector3();
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const nm = new Vector3();
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const ns = [ na, nb, nc, nm ];
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const ca = new Color();
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const cb = new Color();
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const cc = new Color();
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const cm = new Color();
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const cs = [ ca, cb, cc, cm ];
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const ua = new Vector2();
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const ub = new Vector2();
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const uc = new Vector2();
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const um = new Vector2();
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const us = [ ua, ub, uc, um ];
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const u2a = new Vector2();
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const u2b = new Vector2();
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const u2c = new Vector2();
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const u2m = new Vector2();
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const u2s = [ u2a, u2b, u2c, u2m ];
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const attributes = geometry.attributes;
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const hasNormals = attributes.normal !== undefined;
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const hasColors = attributes.color !== undefined;
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const hasUVs = attributes.uv !== undefined;
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const hasUV2s = attributes.uv2 !== undefined;
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let positions = attributes.position.array;
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let normals = hasNormals ? attributes.normal.array : null;
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let colors = hasColors ? attributes.color.array : null;
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let uvs = hasUVs ? attributes.uv.array : null;
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let uv2s = hasUV2s ? attributes.uv2.array : null;
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let positions2 = positions;
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let normals2 = normals;
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let colors2 = colors;
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let uvs2 = uvs;
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let uv2s2 = uv2s;
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let iteration = 0;
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let tessellating = true;
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function addTriangle( a, b, c ) {
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const v1 = vs[ a ];
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const v2 = vs[ b ];
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const v3 = vs[ c ];
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positions2.push( v1.x, v1.y, v1.z );
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positions2.push( v2.x, v2.y, v2.z );
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positions2.push( v3.x, v3.y, v3.z );
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if ( hasNormals ) {
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const n1 = ns[ a ];
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const n2 = ns[ b ];
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const n3 = ns[ c ];
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normals2.push( n1.x, n1.y, n1.z );
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normals2.push( n2.x, n2.y, n2.z );
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normals2.push( n3.x, n3.y, n3.z );
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}
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if ( hasColors ) {
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const c1 = cs[ a ];
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const c2 = cs[ b ];
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const c3 = cs[ c ];
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colors2.push( c1.x, c1.y, c1.z );
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colors2.push( c2.x, c2.y, c2.z );
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colors2.push( c3.x, c3.y, c3.z );
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}
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if ( hasUVs ) {
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const u1 = us[ a ];
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const u2 = us[ b ];
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const u3 = us[ c ];
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uvs2.push( u1.x, u1.y );
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uvs2.push( u2.x, u2.y );
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uvs2.push( u3.x, u3.y );
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}
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if ( hasUV2s ) {
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const u21 = u2s[ a ];
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const u22 = u2s[ b ];
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const u23 = u2s[ c ];
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uv2s2.push( u21.x, u21.y );
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uv2s2.push( u22.x, u22.y );
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uv2s2.push( u23.x, u23.y );
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}
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}
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while ( tessellating && iteration < maxIterations ) {
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iteration ++;
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tessellating = false;
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positions = positions2;
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positions2 = [];
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if ( hasNormals ) {
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normals = normals2;
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normals2 = [];
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}
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if ( hasColors ) {
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colors = colors2;
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colors2 = [];
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}
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if ( hasUVs ) {
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uvs = uvs2;
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uvs2 = [];
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}
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if ( hasUV2s ) {
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uv2s = uv2s2;
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uv2s2 = [];
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}
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for ( let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6 ) {
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va.fromArray( positions, i + 0 );
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vb.fromArray( positions, i + 3 );
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vc.fromArray( positions, i + 6 );
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if ( hasNormals ) {
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na.fromArray( normals, i + 0 );
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nb.fromArray( normals, i + 3 );
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nc.fromArray( normals, i + 6 );
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}
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if ( hasColors ) {
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ca.fromArray( colors, i + 0 );
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cb.fromArray( colors, i + 3 );
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cc.fromArray( colors, i + 6 );
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}
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if ( hasUVs ) {
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ua.fromArray( uvs, i2 + 0 );
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ub.fromArray( uvs, i2 + 2 );
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uc.fromArray( uvs, i2 + 4 );
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}
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if ( hasUV2s ) {
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u2a.fromArray( uv2s, i2 + 0 );
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u2b.fromArray( uv2s, i2 + 2 );
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u2c.fromArray( uv2s, i2 + 4 );
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}
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const dab = va.distanceToSquared( vb );
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const dbc = vb.distanceToSquared( vc );
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const dac = va.distanceToSquared( vc );
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if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
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tessellating = true;
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if ( dab >= dbc && dab >= dac ) {
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vm.lerpVectors( va, vb, 0.5 );
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if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
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if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
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if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
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if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
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addTriangle( 0, 3, 2 );
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addTriangle( 3, 1, 2 );
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} else if ( dbc >= dab && dbc >= dac ) {
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vm.lerpVectors( vb, vc, 0.5 );
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if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
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if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
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if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
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if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
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addTriangle( 0, 1, 3 );
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addTriangle( 3, 2, 0 );
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} else {
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vm.lerpVectors( va, vc, 0.5 );
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if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
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if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
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if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
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if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
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addTriangle( 0, 1, 3 );
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addTriangle( 3, 1, 2 );
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}
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} else {
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addTriangle( 0, 1, 2 );
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}
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}
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}
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const geometry2 = new BufferGeometry();
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geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
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if ( hasNormals ) {
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geometry2.setAttribute( 'normal', new Float32BufferAttribute( normals2, 3 ) );
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}
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if ( hasColors ) {
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geometry2.setAttribute( 'color', new Float32BufferAttribute( colors2, 3 ) );
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}
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if ( hasUVs ) {
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geometry2.setAttribute( 'uv', new Float32BufferAttribute( uvs2, 2 ) );
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}
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if ( hasUV2s ) {
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geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
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}
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return geometry2;
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}
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}
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export { TessellateModifier };
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